vault backup: 2024-11-19 10:33:49
This commit is contained in:
parent
bf6e8971eb
commit
7a474acc5a
@ -415,4 +415,13 @@ public:
|
||||
|
||||
## MotionReceiverActor
|
||||
|
||||
![[动捕逻辑思维导图.canvas]]
|
||||
![[动捕逻辑思维导图.canvas]]
|
||||
|
||||
|
||||
# Config与BoneName相关逻辑
|
||||
1. Config/FullBodyConfig.json储存了对应的骨骼名称、Morph以及RootMotion骨骼名称。
|
||||
1. 通过 UMotionUtils::GetModelBones()、UMotionUtils::GetMoveableBones()、UMotionUtils::GetMorphTargets()获取名称数组。
|
||||
2. GetModelBones()
|
||||
1. 主要在FAnimNode_FullBody::Initialize_AnyThread()被调用。
|
||||
2. 填充`TArray<FBoneReference> BoneRefList;`,顺带初始化SampledFullBodyData。
|
||||
3. FAnimNode_FullBody::Evaluate_AnyThread()
|
Loading…
x
Reference in New Issue
Block a user