From 7a739afdfbf5ea4ac6d1d4e4b97f06d985de0177 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Tue, 26 Mar 2024 22:25:18 +0800 Subject: [PATCH] vault backup: 2024-03-26 22:25:18 --- .../Rendering/RenderFeature/Debug/DebugView.md | 13 +++++++++++++ .../卡通渲染相关资料/卡通渲染开发总览.md | 5 +++-- 2 files changed, 16 insertions(+), 2 deletions(-) create mode 100644 03-UnrealEngine/Rendering/RenderFeature/Debug/DebugView.md diff --git a/03-UnrealEngine/Rendering/RenderFeature/Debug/DebugView.md b/03-UnrealEngine/Rendering/RenderFeature/Debug/DebugView.md new file mode 100644 index 0000000..182f133 --- /dev/null +++ b/03-UnrealEngine/Rendering/RenderFeature/Debug/DebugView.md @@ -0,0 +1,13 @@ +--- +title: DebugView +date: 2024-03-26 21:48:13 +excerpt: +tags: +rating: ⭐ +--- +# 前言 +- NaniteVisualize.cpp + - RenderDebugViewMode() +- NaniteDebugViews.usf + +UE4.26参考:https://zhuanlan.zhihu.com/p/668782106 \ No newline at end of file diff --git a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md index a51bd46..50615c2 100644 --- a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md +++ b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md @@ -32,9 +32,10 @@ rating: ⭐ 2. [ ] 给材质添加一些属性 1. [ ] Toon Debug模式,可以让美术在材质进行进行简单的光照计算。 2. [ ] 移植ToonDataAsset。 + 1. [ ] MaterialInstance Override 完成 3. [ ] 添加BackFace Outline基础代码。 -3. 添加材质自定义Output节点。 -4. 给GBuffer结构体添加子ToonBuffer结构体。 +3. [x] 添加材质自定义Output节点。 +4. [x] 给GBuffer结构体添加子ToonBuffer结构体。 5. 添加Debug View https://zhuanlan.zhihu.com/p/668782106 6. [_UE5_ Shader Print系统](https://zhuanlan.zhihu.com/p/637929634) 7. GBufferView实现。