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03-UnrealEngine/Rendering/RenderFeature/Debug/DebugView.md
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03-UnrealEngine/Rendering/RenderFeature/Debug/DebugView.md
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---
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title: DebugView
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date: 2024-03-26 21:48:13
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excerpt:
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tags:
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rating: ⭐
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---
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# 前言
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- NaniteVisualize.cpp
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- RenderDebugViewMode()
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- NaniteDebugViews.usf
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UE4.26参考:https://zhuanlan.zhihu.com/p/668782106
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2. [ ] 给材质添加一些属性
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1. [ ] Toon Debug模式,可以让美术在材质进行进行简单的光照计算。
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2. [ ] 移植ToonDataAsset。
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1. [ ] MaterialInstance Override 完成
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3. [ ] 添加BackFace Outline基础代码。
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3. 添加材质自定义Output节点。
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4. 给GBuffer结构体添加子ToonBuffer结构体。
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3. [x] 添加材质自定义Output节点。
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4. [x] 给GBuffer结构体添加子ToonBuffer结构体。
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5. 添加Debug View https://zhuanlan.zhihu.com/p/668782106
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6. [_UE5_ Shader Print系统](https://zhuanlan.zhihu.com/p/637929634)
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7. GBufferView实现。
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