diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md b/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md index f8668bf..5494a29 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md @@ -396,6 +396,9 @@ bool FSceneRenderer::RenderCustomDepthPass( } ``` +Nanite::FSharedContext:存储FGlobalShaderMap、ERHIFeatureLevel、EPipeline的结构体。 + + - Nanite::InitRasterContext() - Nanite::InitCustomDepthStencilContext()