From 7bc13829dbaade86a805578912014b15aa1bcb78 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Sun, 4 Feb 2024 13:33:57 +0800 Subject: [PATCH] vault backup: 2024-02-04 13:33:56 --- .../剖析虚幻渲染体系(10)- RHI.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 03-UnrealEngine/Rendering/RenderingPipeline/向往渲染系列文章阅读笔记/剖析虚幻渲染体系(10)- RHI.md diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/向往渲染系列文章阅读笔记/剖析虚幻渲染体系(10)- RHI.md b/03-UnrealEngine/Rendering/RenderingPipeline/向往渲染系列文章阅读笔记/剖析虚幻渲染体系(10)- RHI.md new file mode 100644 index 0000000..05c16d3 --- /dev/null +++ b/03-UnrealEngine/Rendering/RenderingPipeline/向往渲染系列文章阅读笔记/剖析虚幻渲染体系(10)- RHI.md @@ -0,0 +1,14 @@ +--- +title: Untitled +date: 2024-02-04 12:57:56 +excerpt: +tags: +rating: ⭐ +--- +# 前言 +原文地址:https://www.cnblogs.com/timlly/p/15156626.html + +# 概念 +- FRenderResource:是渲染线程的渲染资源基础父类,实际的数据和逻辑由子类实现。可以认为是渲染线程中承载**CPU相关相关渲染的载体**。 +- FRHIResource:抽象了GPU侧的资源,也是众多RHI资源类型的父类。可以认为是承载**显卡API相关资源的载体**。 +- FRHICommand: \ No newline at end of file