From 7c4c9ba43f8c56804dc88e89c59e910f0eff1ef3 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Mon, 11 Nov 2024 18:03:15 +0800 Subject: [PATCH] vault backup: 2024-11-11 18:03:15 --- 03-UnrealEngine/性能优化/UE5优化方法与实践笔记.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/03-UnrealEngine/性能优化/UE5优化方法与实践笔记.md b/03-UnrealEngine/性能优化/UE5优化方法与实践笔记.md index 12d894e..330594a 100644 --- a/03-UnrealEngine/性能优化/UE5优化方法与实践笔记.md +++ b/03-UnrealEngine/性能优化/UE5优化方法与实践笔记.md @@ -157,6 +157,10 @@ foliage.MinInstancesPerOcclusionQuery 3. ToggleDebugCamera 18. UE5 OpenWorld WorldComposition Datalayer ,里面有附带大世界的HLOD 以及Nanite生成方法以及对应的CommanLet:https://www.youtube.com/watch?v=ZxJ5DG8Ytog +# 场景 +在蓝图中放置多个&多层StaticMeshComponent结构,在移动时会爆卡。可以在子Component中勾选***Use Attach Parent Bound***即可避免多层级的BoundingBox更新而导致卡顿。 + + ![[UE5 MergeActor使用笔记]] ### DLSS与动态分辨率