vault backup: 2024-11-11 18:03:15
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@ -157,6 +157,10 @@ foliage.MinInstancesPerOcclusionQuery
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3. ToggleDebugCamera
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18. UE5 OpenWorld WorldComposition Datalayer ,里面有附带大世界的HLOD 以及Nanite生成方法以及对应的CommanLet:https://www.youtube.com/watch?v=ZxJ5DG8Ytog
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# 场景
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在蓝图中放置多个&多层StaticMeshComponent结构,在移动时会爆卡。可以在子Component中勾选***Use Attach Parent Bound***即可避免多层级的BoundingBox更新而导致卡顿。
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![[UE5 MergeActor使用笔记]]
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### DLSS与动态分辨率
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