vault backup: 2024-07-23 18:22:54

This commit is contained in:
BlueRose 2024-07-23 18:22:54 +08:00
parent 4867d6af2f
commit 7cbc2582e5

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@ -172,6 +172,7 @@ https://github.com/EpicGames/UnrealEngine/commit/51d38831de4da7df196eecaf13f3d4b
- 加载manager.LayerManager.AddViewTarget(this.preset.LevelAreaPreset.AreaGuid, this.preset.LevelAreaPreset.Description);
- ***创建ADirectorReplicationViewTarget一个带有UWorldPartitionStreamingSourceComponent的Actor。*** 之后Attach到LiveArea上并且重合。
- ***TsLevelAreaManager.tsLoadAreaLayer()***
- 遍历LiveArea的CareLayers将LiveArea对应的DataLayer的状态设置为Actived。
- 销毁manager.LayerManager.RemoveViewTarget(this.preset.LevelAreaPreset.UUID);
- 切换
- TsAreaListItemView.ts SwitchLevel()