vault backup: 2024-07-23 18:22:54
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@ -172,6 +172,7 @@ https://github.com/EpicGames/UnrealEngine/commit/51d38831de4da7df196eecaf13f3d4b
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- 加载:manager.LayerManager.AddViewTarget(this.preset.LevelAreaPreset.AreaGuid, this.preset.LevelAreaPreset.Description);
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- 加载:manager.LayerManager.AddViewTarget(this.preset.LevelAreaPreset.AreaGuid, this.preset.LevelAreaPreset.Description);
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- ***创建ADirectorReplicationViewTarget,一个带有UWorldPartitionStreamingSourceComponent的Actor。*** 之后Attach到LiveArea上并且重合。
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- ***创建ADirectorReplicationViewTarget,一个带有UWorldPartitionStreamingSourceComponent的Actor。*** 之后Attach到LiveArea上并且重合。
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- ***TsLevelAreaManager.ts:LoadAreaLayer()***
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- ***TsLevelAreaManager.ts:LoadAreaLayer()***
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- 遍历LiveArea的CareLayers,将LiveArea对应的DataLayer的状态设置为Actived。
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- 销毁:manager.LayerManager.RemoveViewTarget(this.preset.LevelAreaPreset.UUID);
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- 销毁:manager.LayerManager.RemoveViewTarget(this.preset.LevelAreaPreset.UUID);
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- 切换
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- 切换
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- TsAreaListItemView.ts SwitchLevel()
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- TsAreaListItemView.ts SwitchLevel()
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