vault backup: 2025-01-21 21:26:30
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@ -200,6 +200,9 @@ void AddPostProcessingPasses()
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}
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```
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SHADER_PARAMETER_STRUCT_INCLUDE(FSceneTextureShaderParameters, SceneTextures)
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CommonPassParameters.SceneTextures = SceneTextures.GetSceneTextureShaderParameters(View.FeatureLevel);
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## PostProcessCombineLUTs.usf
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相关变量更新函数位于FCachedLUTSettings::GetCombineLUTParameters()
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