diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/PostProcess/ToonPostProcess.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/PostProcess/ToonPostProcess.md index 54fb783..8b674f5 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/PostProcess/ToonPostProcess.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/PostProcess/ToonPostProcess.md @@ -200,6 +200,9 @@ void AddPostProcessingPasses() } ``` + +SHADER_PARAMETER_STRUCT_INCLUDE(FSceneTextureShaderParameters, SceneTextures) +CommonPassParameters.SceneTextures = SceneTextures.GetSceneTextureShaderParameters(View.FeatureLevel); ## PostProcessCombineLUTs.usf 相关变量更新函数位于FCachedLUTSettings::GetCombineLUTParameters()