diff --git a/03-UnrealEngine/Rendering/RenderFeature/VirtualTexture学习笔记.md b/03-UnrealEngine/Rendering/RenderFeature/VirtualTexture学习笔记.md index 989bb7b..f85671b 100644 --- a/03-UnrealEngine/Rendering/RenderFeature/VirtualTexture学习笔记.md +++ b/03-UnrealEngine/Rendering/RenderFeature/VirtualTexture学习笔记.md @@ -33,4 +33,6 @@ rating: ⭐ 2. 在RuntimeVirtualTextureActor指定RuntimeVirtualTexture与Landscape资产,并且复制Landscape的Bound。 3. 在Landscape的RenderToVirtualTexture中指定RuntimeVirtualTexture资产。 4. 修改Landscape的材质,分别添加VirtualTexture Input、Export节点。 顺便也可以修改VirtualTexturePassType(某些需求只需要将结果渲染到VT中,无需在MainPass中渲染)。 -5. 此时Landscape的材质大概率显示不正确,这时需要添加VirtualTextureOutputLevel来计算UV(为了匹配非VT情况,可以加入RuntimeVirtualTextureReplace节点进行判断。 \ No newline at end of file +5. 此时Landscape的材质大概率显示不正确,这时需要添加VirtualTextureOutputLevel来计算UV(为了匹配非VT情况,可以加入RuntimeVirtualTextureReplace节点进行判断。 + +# UE \ No newline at end of file