diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/其他渲染功能/风格化渲染.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/其他渲染功能/风格化渲染.md index 6fee43f..e68f3c5 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/其他渲染功能/风格化渲染.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/其他渲染功能/风格化渲染.md @@ -138,16 +138,18 @@ rating: ⭐ - ![[Viktoriia Zavhorodnia.png]] ## 关键点 - - 1. 手绘贴图与颜色配比? -2. 关闭阴影与抹平法线 +### 关闭阴影 +选中植被InstancedFoliageActor,去掉`Cast Shadow`的√。 +![[Grass_DisableShadow.png|1200]] -3. 抹平法线 -4. -5. 通过映射Noise贴图来制作伪造阴影 -6. ...还有其他细节没有说明 +### 抹平法线 +抹平法线 + +### 伪造阴影 +1. 通过映射Noise贴图来制作伪造阴影 +2. ...还有其他细节没有说明 ### 默认引擎存在问题 1. 没办法调整阴影亮度,其他物体的阴影投射到草地上结果会不正确。 diff --git a/08-Assets/Images/ImageBag/StyleRendering/Grass/Grass/Grass_DisableShadow.png b/08-Assets/Images/ImageBag/StyleRendering/Grass/Grass/Grass_DisableShadow.png new file mode 100644 index 0000000..a2d3cf4 --- /dev/null +++ b/08-Assets/Images/ImageBag/StyleRendering/Grass/Grass/Grass_DisableShadow.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7a3aa8c6a851c18c1d6e1f6e726289d65f9b8afd4e4f78efcd6d8e4d0a0499a1 +size 1746307 diff --git a/08-Assets/Images/ImageBag/StyleRendering/Grass/Grass/Grass_SmoothNormalAfter.png b/08-Assets/Images/ImageBag/StyleRendering/Grass/Grass/Grass_SmoothNormalAfter.png new file mode 100644 index 0000000..184fca3 --- /dev/null +++ b/08-Assets/Images/ImageBag/StyleRendering/Grass/Grass/Grass_SmoothNormalAfter.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f3ca6540f0e8015bda37c1abb0653696068d5b8c4a8f485b22f7ab51b92da22a +size 353097 diff --git a/08-Assets/Images/ImageBag/StyleRendering/Grass/Grass/Grass_SmoothNormalBefore.png b/08-Assets/Images/ImageBag/StyleRendering/Grass/Grass/Grass_SmoothNormalBefore.png new file mode 100644 index 0000000..60a81b2 --- /dev/null +++ b/08-Assets/Images/ImageBag/StyleRendering/Grass/Grass/Grass_SmoothNormalBefore.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f92fb18edfeae304c3ba44cf1e876bb0707f135a721d6f370cd35a6506bba17b +size 373225