vault backup: 2024-06-07 14:16:12
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1. 添加一个Idol.xxx标签。
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## 含有标签的文件
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1. Ts_HandHelodCamUI.tsx
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2. [ ] TsCharacterItem.ts `Script\LiveDirector\Character\View\TsCharacterItem.ts`
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3. [ ] TsCharacterMocapViewTmp.ts :这个是MotionProcess的UI,继承控件`/Content/UIAssets/Character/Mocap/WBP_CharacterMocapViewTmp`
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4. [ ] TsPropMocapItemTmp.ts
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5. [ ] TsDirectorConsoleCommandHandler.ts
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6. [ ] TsSpawnPointSettingItem.ts
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7. [ ] TsIdolPropManagerComponent.ts
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8. [ ] TsSimpleLevelManager.ts
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9. ~~CameraDebug.cpp ~~(这个不需求)
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1. [x] TsCharacterItem.ts `Script\LiveDirector\Character\View\TsCharacterItem.ts`
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1. 3级角色控制界面相关的UI操作。
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2. [x] TsCharacterMocapViewTmp.ts :这个是MotionProcess的UI,继承控件`/Content/UIAssets/Character/Mocap/WBP_CharacterMocapViewTmp`
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1. 在MotionProcess专用地图中创建对应的Idol。
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3. [x] TsPropMocapItemTmp.ts
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1. 在MotionProcess专用地图中控制道具Attach到对应Idol(UI逻辑)
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4. [x] TsDirectorConsoleCommandHandler.ts
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1. 快捷命令 Motion同步相关 GetMotionOffset
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2. 快捷命令 快速创建4个角色 IdolCostume
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5. [x] TsSpawnPointSettingItem.ts
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1. IdolItemUI,继承控件`/Content/UIAssets/Character/WBP_SpawnPointSettingItem`
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6. [ ] TsIdolPropManagerComponent.ts
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1. 没有思诺与心怡
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2. 需要搞清楚。
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7. [x] ~~TsSimpleLevelManager.ts~~
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1. SwitchLiveArea()中调用,只调用了Idol.BeiLa,属于容错语句。
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8. ~~CameraDebug.cpp ~~(这个不需求)
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# AVCharacter
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主要实现了`virtual void OnRep_AttachmentReplication() override;`,声明了若干BlueprintNativeEvent:
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- bool CanSyncRelativeTransform();
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