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title: Untitled
date: 2025-01-15 16:33:08
excerpt:
tags:
rating: ⭐
---
在渲染线程使用UObject会导致崩溃所以使用将部分参数传递到MaterialRenderProxy的方式来规避。但这样还需要解决UToonDataAsset不会触发Material刷新MaterialRenderProxy的问题。
# 思路
1. UMaterialInstance::PreSave()