vault backup: 2025-01-15 17:05:15
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title: Untitled
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date: 2025-01-15 16:33:08
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excerpt:
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tags:
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rating: ⭐
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---
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在渲染线程使用UObject会导致崩溃,所以使用将部分参数传递到MaterialRenderProxy的方式来规避。但这样还需要解决UToonDataAsset不会触发Material刷新MaterialRenderProxy的问题。
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# 思路
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1. UMaterialInstance::PreSave()
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