vault backup: 2025-01-15 17:05:15
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## 第二阶段
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可以在前端点击资产添加,runtime窗口里会添加资产,然后runtime窗口里有简单编辑器可以摆镜头,可以简单摆放资产
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# Default材质
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标准pbr(半透明)
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提供参数
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1. base color (tex)
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2. basecolor tilt (v3) 乘basevolor
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4. opacity(tex linear)
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5. opacity power(scale)乘到opacity
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6. roughness(tex linear color)
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7. roughness tilt(scale) 乘roughness
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8. metalic (tex linear color)
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9. metalic tilt(scale)
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10. ao (tex linear color)
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11. emisive(tex)
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12. emisive power(scale) 乘emisive
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13. normal(tex)
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---
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title: Untitled
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date: 2025-01-15 16:33:08
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excerpt:
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tags:
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rating: ⭐
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---
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在渲染线程使用UObject会导致崩溃,所以使用将部分参数传递到MaterialRenderProxy的方式来规避。但这样还需要解决UToonDataAsset不会触发Material刷新MaterialRenderProxy的问题。
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# 思路
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1. UMaterialInstance::PreSave()
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