vault backup: 2024-05-17 14:14:49
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{"128044539":{"128044539":{"currentFile":{"count":1,"lastUpdated":1714359212233}}},"StartLiveDirector:启动Bat文件":{"StartLiveDirector:启动Bat文件":{"currentFile":{"count":1,"lastUpdated":1713845438773}}},"Tools:一些第三方库,以及":{"Tools:一些第三方库,以及":{"currentFile":{"count":1,"lastUpdated":1713845507638}}},"LiveDirector:导播台。":{"LiveDirector:导播台。":{"currentFile":{"count":1,"lastUpdated":1713846588874}}},"Python:小工具,":{"Python:小工具,":{"currentFile":{"count":1,"lastUpdated":1713847220779}}},"HotKeyManager:快捷键相关,可以通过配置实现。":{"HotKeyManager:快捷键相关,可以通过配置实现。":{"currentFile":{"count":1,"lastUpdated":1713948483286}}},"MotionProcessor:导播台,动捕":{"MotionProcessor:导播台,动捕":{"currentFile":{"count":1,"lastUpdated":1714027644634}}},"启动青瞳客户端。右下一。":{"启动青瞳客户端。右下一。":{"currentFile":{"count":1,"lastUpdated":1714027880674}}},"MapEnvironment.Bat修改Server":{"MapEnvironment.Bat修改Server":{"currentFile":{"count":1,"lastUpdated":1714028106908}}},"StreamDock":{"StreamDock":{"currentFile":{"count":1,"lastUpdated":1714033564310}}},"添加道具、物品、场景、特效":{"添加道具、物品、场景、特效":{"currentFile":{"count":1,"lastUpdated":1714036023017}}},"OutlinePass":{"OutlinePass":{"internalLink":{"count":1,"lastUpdated":1715346170348}}},"JNCustomAssetEd:定义修型资产":{"JNCustomAssetEd:定义修型资产":{"currentFile":{"count":1,"lastUpdated":1715827692229}}},"GreenScreen":{"GreenScreen":{"currentFile":{"count":1,"lastUpdated":1715843645080}}},"Character":{"Character":{"currentFile":{"count":1,"lastUpdated":1715848900346}}}}
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{"128044539":{"128044539":{"currentFile":{"count":1,"lastUpdated":1714359212233}}},"StartLiveDirector:启动Bat文件":{"StartLiveDirector:启动Bat文件":{"currentFile":{"count":1,"lastUpdated":1713845438773}}},"Tools:一些第三方库,以及":{"Tools:一些第三方库,以及":{"currentFile":{"count":1,"lastUpdated":1713845507638}}},"LiveDirector:导播台。":{"LiveDirector:导播台。":{"currentFile":{"count":1,"lastUpdated":1713846588874}}},"Python:小工具,":{"Python:小工具,":{"currentFile":{"count":1,"lastUpdated":1713847220779}}},"HotKeyManager:快捷键相关,可以通过配置实现。":{"HotKeyManager:快捷键相关,可以通过配置实现。":{"currentFile":{"count":1,"lastUpdated":1713948483286}}},"MotionProcessor:导播台,动捕":{"MotionProcessor:导播台,动捕":{"currentFile":{"count":1,"lastUpdated":1714027644634}}},"启动青瞳客户端。右下一。":{"启动青瞳客户端。右下一。":{"currentFile":{"count":1,"lastUpdated":1714027880674}}},"MapEnvironment.Bat修改Server":{"MapEnvironment.Bat修改Server":{"currentFile":{"count":1,"lastUpdated":1714028106908}}},"StreamDock":{"StreamDock":{"currentFile":{"count":1,"lastUpdated":1714033564310}}},"添加道具、物品、场景、特效":{"添加道具、物品、场景、特效":{"currentFile":{"count":1,"lastUpdated":1714036023017}}},"OutlinePass":{"OutlinePass":{"internalLink":{"count":1,"lastUpdated":1715346170348}}},"JNCustomAssetEd:定义修型资产":{"JNCustomAssetEd:定义修型资产":{"currentFile":{"count":1,"lastUpdated":1715827692229}}},"GreenScreen":{"GreenScreen":{"currentFile":{"count":1,"lastUpdated":1715843645080}}},"Character":{"Character":{"currentFile":{"count":1,"lastUpdated":1715848900346}}},"定义了·FGuid":{"定义了·FGuid":{"currentFile":{"count":1,"lastUpdated":1715915171873}}}}
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@ -14,6 +14,7 @@
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- [ ] 动画蓝图中的ASoul自研修形插件匹配。也就是在Maya中输出一个骨骼以及BlendShape信息JSON,之后导入UE。
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- [ ] 动画蓝图中的ASoul自研修形插件匹配。也就是在Maya中输出一个骨骼以及BlendShape信息JSON,之后导入UE。
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6. [ ] ChaosBone
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6. [ ] ChaosBone
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1. 参考资产,KawaiiPhysics与ChaosBone混用:`Content\ResArt\CharacterArt\BeiLa\BeiLa_SwimSuit\Animations\ABP_SK_BeiLa_Swimsuit_PostProcess.uasset`
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1. 参考资产,KawaiiPhysics与ChaosBone混用:`Content\ResArt\CharacterArt\BeiLa\BeiLa_SwimSuit\Animations\ABP_SK_BeiLa_Swimsuit_PostProcess.uasset`
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7. [ ] 考虑将Sequence TakeRecord功能移植到导播台项目中(先确定可能性)
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# Console
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# Console
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1. run0:
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1. run0:
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@ -51,4 +51,28 @@ UMovieSceneSequenceExtensions methods are not exported. They don’t have the PL
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- 自定义Track
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- 自定义Track
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- https://zhuanlan.zhihu.com/p/396353973
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- https://zhuanlan.zhihu.com/p/396353973
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- https://zhuanlan.zhihu.com/p/414179358
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- https://zhuanlan.zhihu.com/p/414179358
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- https://zhuanlan.zhihu.com/p/413151867
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- https://zhuanlan.zhihu.com/p/413151867
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## 继承关系
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UMovieSceneSignedObject -> UObject
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### UMovieSceneSignedObject
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子类有UMovieScene、UMovieSceneSequence、UMovieSceneTrack、UMovieSceneSection。
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定义:
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- FGuid Signature:用于确定Object身份,以便于绑定。
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- FOnSignatureChanged OnSignatureChangedEvent:ChangedEvent。
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### UMovieSceneSection
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#### UMovieSceneSkeletalAnimationSection
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### UMovieSceneTrack
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#### UMovieSceneSkeletalAnimationTrack
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- `TArray<TObjectPtr<UMovieSceneSection>> AnimationSections`:存储所有动画Section。
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- FMovieSceneSkeletalAnimRootMotionTrackParams RootMotionParams:RootMotion控制。
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编辑器代码:**FSkeletalAnimationTrackEditor**
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## Sequence绑定机制笔记
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### UMovieSceneSequence
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