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03-UnrealEngine/卡通渲染相关资料/渲染功能/ARC/Rendering/光线追踪与PSO.md
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03-UnrealEngine/卡通渲染相关资料/渲染功能/ARC/Rendering/光线追踪与PSO.md
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title: 光线追踪与PSO
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date: 2026-05-03 00:00:00
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excerpt: RT 反射小幅修改和 PSO 部分编译标记
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tags:
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- ARC
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- Rendering
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- RayTracing
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rating: ⭐
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---
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# 光线追踪与 PSO
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返回 [[Rendering]]
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## 概述
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ARC 引擎在光线追踪和 PSO(Pipeline State Object)方面的修改较少,主要是格式修复和编译优化标记。
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## Ray Tracing
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### RayTracingDeferredReflections.usf
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仅缩进格式修复(去掉一级缩进),无功能性变更。
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## PSO 改进
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### 部分编译标记
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在 RHI 层新增 `bPartial` 标记用于 Ray Tracing Pipeline 的异步编译:
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```cpp
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// RHI module
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struct FRayTracingPipelineStateInitializer
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{
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bool bPartial; // 允许部分编译(不等待所有 Shader 就绪)
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FRayTracingPipelineState* BasePipeline; // 基础 PSO,用于派生
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};
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```
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### SetGraphicsPipelineState 扩展
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新增 `bApplyAdditionalState` 参数,控制是否在设置管线状态时应用额外的平台特化状态。
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## 关联文档
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- [[D3D12RHI]] — D3D12 层面的 PSO 异步创建改进
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## 修改文件列表
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| 文件 | 修改类型 |
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|------|---------|
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| `Shaders/Private/RayTracing/RayTracingDeferredReflections.usf` | 格式修复 |
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| `Source/Runtime/RHI/` | `bPartial`、`bApplyAdditionalState` |
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