vault backup: 2024-10-15 19:22:55
This commit is contained in:
parent
d37bffb52d
commit
83ee4d980f
@ -19,3 +19,124 @@ BP_Live:里面可以指定MediaPlayer以及MediaTexture,并且替换蓝图
|
||||
- SetData()
|
||||
- TsScreenPlayerSelectItemPopupView.ts
|
||||
- ChangeMediaType()
|
||||
|
||||
# NDI播放模糊问题解决
|
||||
- bool UNDIMediaReceiver::CaptureConnectedVideo()
|
||||
|
||||
|
||||
```c++
|
||||
bool UNDIMediaReceiver::Initialize(const FNDIConnectionInformation& InConnectionInformation, UNDIMediaReceiver::EUsage InUsage)
|
||||
{
|
||||
if (this->p_receive_instance == nullptr)
|
||||
{
|
||||
if (IsValid(this->InternalVideoTexture))
|
||||
this->InternalVideoTexture->UpdateResource();
|
||||
|
||||
// create a non-connected receiver instance
|
||||
NDIlib_recv_create_v3_t settings;
|
||||
settings.allow_video_fields = false;
|
||||
settings.bandwidth = NDIlib_recv_bandwidth_highest;
|
||||
settings.color_format = NDIlib_recv_color_format_fastest;
|
||||
|
||||
p_receive_instance = NDIlib_recv_create_v3(&settings);
|
||||
|
||||
// check if it was successful
|
||||
if (p_receive_instance != nullptr)
|
||||
{
|
||||
// If the incoming connection information is valid
|
||||
if (InConnectionInformation.IsValid())
|
||||
{
|
||||
//// Alright we created a non-connected receiver. Lets actually connect
|
||||
ChangeConnection(InConnectionInformation);
|
||||
}
|
||||
|
||||
if (InUsage == UNDIMediaReceiver::EUsage::Standalone)
|
||||
{
|
||||
this->OnNDIReceiverVideoCaptureEvent.Remove(VideoCaptureEventHandle);
|
||||
VideoCaptureEventHandle = this->OnNDIReceiverVideoCaptureEvent.AddLambda([this](UNDIMediaReceiver* receiver, const NDIlib_video_frame_v2_t& video_frame)
|
||||
{
|
||||
FTextureRHIRef ConversionTexture = this->DisplayFrame(video_frame);
|
||||
if (ConversionTexture != nullptr)
|
||||
{
|
||||
if ((GetVideoTextureResource() != nullptr) && (GetVideoTextureResource()->TextureRHI != ConversionTexture))
|
||||
{
|
||||
GetVideoTextureResource()->TextureRHI = ConversionTexture;
|
||||
RHIUpdateTextureReference(this->VideoTexture->TextureReference.TextureReferenceRHI, ConversionTexture);
|
||||
}
|
||||
if ((GetInternalVideoTextureResource() != nullptr) && (GetInternalVideoTextureResource()->TextureRHI != ConversionTexture))
|
||||
{
|
||||
GetInternalVideoTextureResource()->TextureRHI = ConversionTexture;
|
||||
RHIUpdateTextureReference(this->InternalVideoTexture->TextureReference.TextureReferenceRHI, ConversionTexture);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// We don't want to limit the engine rendering speed to the sync rate of the connection hook
|
||||
// into the core delegates render thread 'EndFrame'
|
||||
FCoreDelegates::OnEndFrameRT.Remove(FrameEndRTHandle);
|
||||
FrameEndRTHandle.Reset();
|
||||
FrameEndRTHandle = FCoreDelegates::OnEndFrameRT.AddLambda([this]()
|
||||
{
|
||||
while(this->CaptureConnectedMetadata())
|
||||
; // Potential improvement: limit how much metadata is processed, to avoid appearing to lock up due to a metadata flood
|
||||
this->CaptureConnectedVideo();
|
||||
});
|
||||
|
||||
#if UE_EDITOR
|
||||
// We don't want to provide perceived issues with the plugin not working so
|
||||
// when we get a Pre-exit message, forcefully shutdown the receiver
|
||||
FCoreDelegates::OnPreExit.AddWeakLambda(this, [&]() {
|
||||
this->Shutdown();
|
||||
FCoreDelegates::OnPreExit.RemoveAll(this);
|
||||
});
|
||||
|
||||
// We handle this in the 'Play In Editor' versions as well.
|
||||
FEditorDelegates::PrePIEEnded.AddWeakLambda(this, [&](const bool) {
|
||||
this->Shutdown();
|
||||
FEditorDelegates::PrePIEEnded.RemoveAll(this);
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
```
|
||||
|
||||
绘制函数
|
||||
```c++
|
||||
/**
|
||||
Attempts to immediately update the 'VideoTexture' object with the last capture video frame
|
||||
from the connected source
|
||||
*/
|
||||
FTextureRHIRef UNDIMediaReceiver::DisplayFrame(const NDIlib_video_frame_v2_t& video_frame)
|
||||
{
|
||||
// we need a command list to work with
|
||||
FRHICommandListImmediate& RHICmdList = FRHICommandListExecutor::GetImmediateCommandList();
|
||||
|
||||
// Actually draw the video frame from cpu to gpu
|
||||
switch(video_frame.frame_format_type)
|
||||
{
|
||||
case NDIlib_frame_format_type_progressive:
|
||||
if(video_frame.FourCC == NDIlib_FourCC_video_type_UYVY)
|
||||
return DrawProgressiveVideoFrame(RHICmdList, video_frame);
|
||||
else if(video_frame.FourCC == NDIlib_FourCC_video_type_UYVA)
|
||||
return DrawProgressiveVideoFrameAlpha(RHICmdList, video_frame);
|
||||
break;
|
||||
case NDIlib_frame_format_type_field_0:
|
||||
case NDIlib_frame_format_type_field_1:
|
||||
if(video_frame.FourCC == NDIlib_FourCC_video_type_UYVY)
|
||||
return DrawInterlacedVideoFrame(RHICmdList, video_frame);
|
||||
else if(video_frame.FourCC == NDIlib_FourCC_video_type_UYVA)
|
||||
return DrawInterlacedVideoFrameAlpha(RHICmdList, video_frame);
|
||||
break;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
```
|
||||
|
||||
DrawProgressiveVideoFrame
|
Loading…
x
Reference in New Issue
Block a user