vault backup: 2024-10-23 16:38:20
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3. 解决NaiLin高跟 <=>切换的问题。
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4. 解决SiNuo、XinYi ChaosBone 无法Igone RootMotion问题。
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5. 添加Native 控制VJ播放函数。
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6. 制作BP_JiaRan NightDress 2022 => BP_JiaRan Birthday2024
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6. 制作BP_JiaRan NightDress 2022 => BP_JiaRan Birthday2024重定向资产并且对动捕数据进行重定向。
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7.
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02-Note/DAWA/ASoul/动画相关/动捕逻辑.md
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02-Note/DAWA/ASoul/动画相关/动捕逻辑.md
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# 相关类
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- TsArkitDataReceiver(ArkitDataReceiver)
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- TsChingmuMocapReceiverActor(ChingmuMocapReceiverActor)
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- TsMotionReceiverActor(MotionReceiverActor) => BP_MotionReceiver:定义了MotionNetConfig.ini。
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- TsMotionSenderActor(MotionSenderActor)
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# TsChingmuMocapReceiverActor
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1. Init():在Server才会Spawn TsChingmuMocapReceiverActor。
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2. ConnectChingMu():**ChingmuComp.StartConnectServer()**
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3. Multicast_AligmMotionTime():寻找场景中的BP_MotionReceiver,并且调用Receiver.AlignTimeStamp()。
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## ChingmuMocapReceiverActor
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### ChingMUComponent
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# TsMotionReceiverActor
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只在BeginPlay()中调用了this.MarkAsClientSeamlessTravel(); 具体逻辑在`AMotionReceiverActor`
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## MotionReceiverActor
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5. 将Hips骨骼数据传递到Joints上。
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# IK问题记录
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处理平跟与高跟:NaiLin_ControlRig_Heel /Game/ResArt/CharacterArt/NaiLin/ControlRig/NaiLin_ControlRig_Heel
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处理平跟与高跟:NaiLin_ControlRig_Heel /Game/ResArt/CharacterArt/NaiLin/ControlRig/NaiLin_ControlRig_Heel
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