From 8919a049466f6532a7de2695af5ae71b1fd73bc8 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Wed, 24 Jul 2024 13:56:51 +0800 Subject: [PATCH] vault backup: 2024-07-24 13:56:51 --- 03-UnrealEngine/LevelScene/World Partition(世界分区).md | 1 + 1 file changed, 1 insertion(+) diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md index 33fcc48..e82956b 100644 --- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md +++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md @@ -129,6 +129,7 @@ Build - Build Minimap 需要在世界设置的WorldPartitionSetup - RuntimeSettings - Grids中设置不同层级,一些场景中的Detail场景物体可以添加到Priority比较低,Cell Size与Loading Range比较小的Grid组中。 物体可以放到一个Actor中,再将Actor的GridName设置好即可。之后就可以通过蓝图的DataLayerSubsystem进行控制。 +***具体没有完全搞明白。*** # 相关CommandLet - 烘焙WorldPartition:UnrealEditor.exe QAGame -run=cook -targetplatform=WindowsNoEditor -Unversioned -map=Playground