From 8b593410fbfc477cf3eb084d200f7b0ead8b4497 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Sat, 16 Sep 2023 19:19:42 +0800 Subject: [PATCH] vault backup: 2023-09-16 19:19:42 --- 03-UnrealEngine/流程管理与部署/UE5 Ubantu & Docker 部署.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/03-UnrealEngine/流程管理与部署/UE5 Ubantu & Docker 部署.md b/03-UnrealEngine/流程管理与部署/UE5 Ubantu & Docker 部署.md index 9de07d0..015e979 100644 --- a/03-UnrealEngine/流程管理与部署/UE5 Ubantu & Docker 部署.md +++ b/03-UnrealEngine/流程管理与部署/UE5 Ubantu & Docker 部署.md @@ -12,6 +12,8 @@ rating: ⭐⭐ - 文档地址:https://docs.unrealengine.com/5.3/en-US/quick-start-guide-for-using-container-images-in-unreal-engine/ - 镜像地址:https://github.com/orgs/epicgames/packages/container/package/unreal-engine +# UE安装 +不同于Windows与Mac系统,Linux没有提供Epic启动器,但可以直接下载官方编译好的版本。各版本下载地址:https://www.unrealengine.com/en-US/linux # UE镜像选择 - [runtime](https://github.com/orgs/epicgames/packages/container/unreal-engine/111082761?tag=runtime) - [dev-5.3](https://github.com/orgs/epicgames/packages/container/unreal-engine/125977937?tag=dev-5.3) @@ -65,7 +67,7 @@ adamrehn/ue4-runtime:22.04-vulkan-x11 # 进入容器 ![[UEDocker_进入UE容器.png]] 使用第一个命令构建容器后,会进入容器,并且可以通过输入命令行进行操作,主要的命令有: -- 生成解决方案://home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh /project/XXXX.uproject -game -engine -rocket -progress -VSCode +- 生成解决方案:/home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh /project/XXXX.uproject -game -engine -rocket -progress -VSCode - 编译项目:/home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/project/XXXX.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE - 启动项目:/home/ue4/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -logs "/project/XXXX.uproject"