vault backup: 2023-09-16 19:19:42
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@ -12,6 +12,8 @@ rating: ⭐⭐
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- 文档地址:https://docs.unrealengine.com/5.3/en-US/quick-start-guide-for-using-container-images-in-unreal-engine/
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- 镜像地址:https://github.com/orgs/epicgames/packages/container/package/unreal-engine
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# UE安装
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不同于Windows与Mac系统,Linux没有提供Epic启动器,但可以直接下载官方编译好的版本。各版本下载地址:https://www.unrealengine.com/en-US/linux
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# UE镜像选择
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- [runtime](https://github.com/orgs/epicgames/packages/container/unreal-engine/111082761?tag=runtime)
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- [dev-5.3](https://github.com/orgs/epicgames/packages/container/unreal-engine/125977937?tag=dev-5.3)
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@ -65,7 +67,7 @@ adamrehn/ue4-runtime:22.04-vulkan-x11
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# 进入容器
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![[UEDocker_进入UE容器.png]]
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使用第一个命令构建容器后,会进入容器,并且可以通过输入命令行进行操作,主要的命令有:
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- 生成解决方案://home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh /project/XXXX.uproject -game -engine -rocket -progress -VSCode
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- 生成解决方案:/home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh /project/XXXX.uproject -game -engine -rocket -progress -VSCode
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- 编译项目:/home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/project/XXXX.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
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- 启动项目:/home/ue4/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -logs "/project/XXXX.uproject"
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