vault backup: 2025-02-15 10:59:42
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- [ ] Characters
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- [ ] Abilities
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- [ ] AbilityTasks
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- [ ] GSAT_MoveSceneCompRelLocation.h
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- [ ] GSAT_PlayMontageAndWaitForEvent.h
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- [ ] GSAT_PlayMontageForMeshAndWaitForEvent.h
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- [ ] GSAT_ServerWaitForClientTargetData.h
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- [ ] GSAT_WaitChangeFOV.h
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- [ ] GSAT_WaitDelayOneFrame.h
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- [ ] GSAT_WaitInputPressWithTags.h
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- [ ] GSAT_WaitInteractableTarget.h
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- [ ] GSAT_WaitTargetDataUsingActor.h
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- [ ] AttributeSets
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- [x] GSAT_MoveSceneCompRelLocation.h
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- [x] GSAT_PlayMontageAndWaitForEvent.h
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- [x] GSAT_PlayMontageForMeshAndWaitForEvent.h
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- [x] GSAT_ServerWaitForClientTargetData.h
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- [ ] ~~GSAT_WaitChangeFOV.h~~
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- [x] GSAT_WaitDelayOneFrame.h
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- [x] GSAT_WaitInputPressWithTags.h
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- [x] GSAT_WaitInteractableTarget.h
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- [x] GSAT_WaitTargetDataUsingActor.h
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- [x] AttributeSets
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- [ ] ~~GSAmmoAttributeSet.h~~
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- [x] **GSAttributeSetBase.h**
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- [ ] AsyncTaskAttributeChanged.h
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- [ ] AsyncTaskGameplayTagAddedRemoved.h
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- [x] AsyncTaskAttributeChanged.h
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- [x] AsyncTaskGameplayTagAddedRemoved.h
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- [x] GSAbilitySystemComponent.h
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- [x] GSAbilitySystemGlobals.h
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- [x] GSAbilityTypes.h
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- [x] GSDamageExecutionCalc.h
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- [ ] GSGA_CharacterJump.h
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- [x] GSGA_CharacterJump.h
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- [x] GSGameplayAbility.h
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- [x] GSGameplayCueManager.h
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- [x] GSGameplayEffectTypes.h
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@ -63,7 +63,7 @@
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- [ ] GSPlayerController.h
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- [ ] UI
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- [ ] Weapons
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- [ ] ~~GSProjectile.h~~
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- [ ] GSProjectile.h
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- [ ] GSWeapon.h
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## Content
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