vault backup: 2024-09-26 10:59:40
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@ -71,11 +71,7 @@ rating: ⭐⭐⭐
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10. [x] Outine PostProcess Overrider设置。 ToonOutline.cpp 42行。
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11. [ ] TODO: TSR Outline写入速度信息。
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1. [ ] ue4.26 体积云重投影 https://zhuanlan.zhihu.com/p/718922764
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2. [ ] OutlineMask
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1. [x] 8通道Mask
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2. [ ] 剩下8通道
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1. [ ] 3通道分别控制ID、Depth、Normal Outline Mask。
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3. [ ] SDF Outline
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2. [ ] OutlineMask& SDF Outline
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1. [x] 8通道存储SDFOutlineMask**8位精度不够,在Materal中计算依然有锯齿**
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1. [x] https://zhuanlan.zhihu.com/p/410710318
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2. [x] https://zhuanlan.zhihu.com/p/113190695
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@ -89,11 +85,12 @@ rating: ⭐⭐⭐
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4. [ ] 编写Outline贴图转换工具。
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1. [ ] https://zhuanlan.zhihu.com/p/658213216 https://github.com/danbaidong1111/UnityTools/tree/main/SDFGenerateTool
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2. [ ] https://zhuanlan.zhihu.com/p/702637242
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4. [ ] BackFaceOutline
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1. [ ] https://zhuanlan.zhihu.com/p/613772622
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2. [ ] https://zhuanlan.zhihu.com/p/552283835
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3. [ ] 另一种思路定点内扩+Stencil的方式渲染内描边?
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5. [ ] TODO:RayTacing描边方法。
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3. [ ] BackFaceOutline
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1. [x] https://zhuanlan.zhihu.com/p/613772622
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2. [x] https://zhuanlan.zhihu.com/p/552283835
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3. [ ] VertexShader,模型反向压平。
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4. [ ] 另一种思路定点内扩+Stencil的方式渲染内描边?
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4. [ ] TODO:RayTacing描边方法。
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7. [ ] ToonPostProcess
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1. [ ] ToonBloom
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2. [ ] 实现一波Anti-Lut
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