vault backup: 2025-11-07 18:18:17
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@@ -72,9 +72,31 @@ abtest r.DynamicGlobalIlluminationMethod 0 1
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- Material Debug Node
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- Debug Float X Value系列。
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- PlotFunctionOnGraph:绘制曲线Debug节点。
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- ** 打包工程中显示ViewModes的方法**
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- **打包工程中显示ViewModes的方法** :在defaultEngine.ini中的`[RenderSettings]`添加配置r.ForceDebugViewModes=1
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- Custom Buffer Visualizations
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![[CustomBufferVisualizations.png|800]]
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# Niagara Debuger
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# WorldPartition
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- 在WorldSettings中的 MainGrid - MainLayer - Show Grid Preview,勾选即可查看分区的Cell加载情况。
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- Wp.Runtime.ToggleDrawRuntimeHash2D
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- Wp.Runtime.ToggleDrawRuntimeHash3D
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- Wp.Runtime.HLOD 0 停止绘制所有HLOD可以用于检查哪些模型没有做成HLOD。
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# Blueprint
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- Debug节点
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- **Draw Debug String**
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- **Draw Debug Arrow**
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- **VisualLogger**
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- UE_VLOG
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- UE_CVLOG
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- UE_VLOG_SEGMENT
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- UE_VLOG_LOCATION
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- UE_VLOG_SPHERE
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- UE_VLOG_WIRESOGERE
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- UE_VLOG_BOX
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# BuildGraph
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-ListOnly
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-ListOnly:会打印处所有构建节点、代理类型、以及产生的聚合。
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-Preprocess
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