vault backup: 2024-07-16 19:40:53
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{"123456":{"123456":{"currentFile":{"count":2,"lastUpdated":1720755815809}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}},"MaterialInstance":{"MaterialInstance":{"currentFile":{"count":1,"lastUpdated":1719541411063}}},"CharacterEffects":{"CharacterEffects":{"currentFile":{"count":1,"lastUpdated":1719544276030}}},"MainLightIntensity,这些一般在Sequence中进行修改。":{"MainLightIntensity,这些一般在Sequence中进行修改。":{"currentFile":{"count":3,"lastUpdated":1719820337575}}},"LiveLink的应用及扩展":{"LiveLink的应用及扩展":{"internalLink":{"count":1,"lastUpdated":1720682388242}}}}
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{"123456":{"123456":{"currentFile":{"count":2,"lastUpdated":1720755815809}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}},"MaterialInstance":{"MaterialInstance":{"currentFile":{"count":1,"lastUpdated":1719541411063}}},"CharacterEffects":{"CharacterEffects":{"currentFile":{"count":1,"lastUpdated":1719544276030}}},"MainLightIntensity,这些一般在Sequence中进行修改。":{"MainLightIntensity,这些一般在Sequence中进行修改。":{"currentFile":{"count":3,"lastUpdated":1719820337575}}},"LiveLink的应用及扩展":{"LiveLink的应用及扩展":{"internalLink":{"count":1,"lastUpdated":1720682388242}}},"Actor即可。":{"Actor即可。":{"currentFile":{"count":1,"lastUpdated":1721128244899}}}}
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# 才艺位置重定向
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- Override Instance Data
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- Transform Origin Actor:勾选LiveArea Actor即可。
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- Transform Origin Actor:勾选LiveArea Actor即可。
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#
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1. **BP_1_kaichang**:问题比较大。
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2. BP_2_beginner:基本没问题,会有2处掉帧。
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3. BP_3_OnlyMyRailgun:没问题。
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# BP_1_kaichang
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## 性能问题
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1. NS_StarFlow:/Cinematics/FX/star/NS_StarFlow 是CPU粒子。
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2. BP_PlanarReflection:在镜头不需要平面反射的时候应该设置为禁用。
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3. 2905077~开始性能暴降:
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1. 粒子问题性能问题
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1. NS_StarFlow:/Cinematics/FX/star/NS_StarFlow是CPU粒子。
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2. NS_StarCenter:/Cinematics/FX/star/NS_StarCenter是CPU粒子。
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2. 场景的Sequence还有一个Spawnable的Planar Reflection,需要去掉。
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3. BP_PlanarReflection:在镜头不需要平面反射的时候应该设置为禁用。
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4. 2905077~开始性能暴降:
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1. DMX光柱性能影响:
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1. M_Beam_Master1 SM_Beam_RM (左右两边的侧灯各6盏)
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1. DMX Beam Visibility Ratio 1 => 0.12
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2. 场景中的其他Beam材质也建议修改这个参数。
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2. BP_PannelReflction:会渲染体积云与阴影。
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3. Ultra_Dynamic_Sky的方向光级联阴影贴图设置。
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4. 2906750
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5. 2906750
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1. M_Beam_Master1 SM_Beam_RM
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6. **2913380**
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1. 群贝拉场景。可能是动画蓝图的问题。并不确定。
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7. 2916200
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1. 透明渲染问题。 后面就几个红色的射灯调整一下啊,DMX Beam Visibility Ratio 1 => 0.06,并且调整材质参数集的开合大小。
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1. M_Beam_Master15 SM_Beam_RM
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2. M_Beam_Master16 SM_Beam_RM
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3. M_Beam_Master17 SM_Beam_RM
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4. M_Beam_Master18 SM_Beam_RM
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5. M_Beam_Master19 SM_Beam_RM
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8. 2916349
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1. M_Beam_Master21
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2. M_Beam_Master14
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9. 2921820
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1. NS_Pyrotechnics_01:/Cinematics/FX/FestivalFX/FX/NS_Pyrotechnics_01
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10. **2926862**
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1. 多个贝拉上台,有性能问题。
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## 非性能建议
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1. Cam_yaobi_02 2892625 这里建议暂时把屏幕空间反射关了,并且控制平面反射范围。
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1. 屏幕空间反射亮度设置为0。
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2. 发光贝拉建议把投影关了。
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3.
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3. 2899860~2900140的星光反射会消失。
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