vault backup: 2024-07-16 19:40:53

This commit is contained in:
BlueRose 2024-07-16 19:40:53 +08:00
parent 2be79043c8
commit 94645b5382
2 changed files with 33 additions and 7 deletions

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# 才艺位置重定向
- Override Instance Data
- Transform Origin Actor勾选LiveArea Actor即可。
- Transform Origin Actor勾选LiveArea Actor即可。
#
1. **BP_1_kaichang**:问题比较大。
2. BP_2_beginner基本没问题会有2处掉帧。
3. BP_3_OnlyMyRailgun没问题。
# BP_1_kaichang
## 性能问题
1. NS_StarFlow/Cinematics/FX/star/NS_StarFlow 是CPU粒子。
2. BP_PlanarReflection在镜头不需要平面反射的时候应该设置为禁用。
3. 2905077~开始性能暴降:
1. 粒子问题性能问题
1. NS_StarFlow/Cinematics/FX/star/NS_StarFlow是CPU粒子。
2. NS_StarCenter/Cinematics/FX/star/NS_StarCenter是CPU粒子。
2. 场景的Sequence还有一个Spawnable的Planar Reflection需要去掉。
3. BP_PlanarReflection在镜头不需要平面反射的时候应该设置为禁用。
4. 2905077~开始性能暴降:
1. DMX光柱性能影响
1. M_Beam_Master1 SM_Beam_RM 左右两边的侧灯各6盏
1. DMX Beam Visibility Ratio 1 => 0.12
2. 场景中的其他Beam材质也建议修改这个参数。
2. BP_PannelReflction会渲染体积云与阴影。
3. Ultra_Dynamic_Sky的方向光级联阴影贴图设置。
4. 2906750
5. 2906750
1. M_Beam_Master1 SM_Beam_RM
6. **2913380**
1. 群贝拉场景。可能是动画蓝图的问题。并不确定。
7. 2916200
1. 透明渲染问题。 后面就几个红色的射灯调整一下啊DMX Beam Visibility Ratio 1 => 0.06,并且调整材质参数集的开合大小。
1. M_Beam_Master15 SM_Beam_RM
2. M_Beam_Master16 SM_Beam_RM
3. M_Beam_Master17 SM_Beam_RM
4. M_Beam_Master18 SM_Beam_RM
5. M_Beam_Master19 SM_Beam_RM
8. 2916349
1. M_Beam_Master21
2. M_Beam_Master14
9. 2921820
1. NS_Pyrotechnics_01/Cinematics/FX/FestivalFX/FX/NS_Pyrotechnics_01
10. **2926862**
1. 多个贝拉上台,有性能问题。
## 非性能建议
1. Cam_yaobi_02 2892625 这里建议暂时把屏幕空间反射关了,并且控制平面反射范围。
1. 屏幕空间反射亮度设置为0。
2. 发光贝拉建议把投影关了。
3.
3. 2899860~2900140的星光反射会消失。