diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/PSO Precache机制笔记.md b/03-UnrealEngine/Rendering/RenderingPipeline/PSO Precache机制笔记.md index a195510..5304914 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/PSO Precache机制笔记.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/PSO Precache机制笔记.md @@ -9,6 +9,7 @@ rating: ⭐ - [UE5.3] PSO Cache&PreCache 源码阅读:https://zhuanlan.zhihu.com/p/679832250 - [UE5.3] PSO Cache&PreCache 源码阅读(二):https://zhuanlan.zhihu.com/p/681803986 - Unreal Engine 5.2 MeshPass拓展:https://zhuanlan.zhihu.com/p/671423486 +- 优化UE5的PSO卡顿:FileCache,PreCache和异步PSO https://zhuanlan.zhihu.com/p/1898646962561094034 # 执行链 - FGraphEventArray UPrimitiveComponent::PrecachePSOs() - void UMaterialInterface::InitDefaultMaterials()