vault backup: 2025-06-13 17:47:06
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@ -395,4 +395,18 @@ void SampleLocationLoaderCS(uint3 ThreadId : SV_DispatchThreadID)
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DestLocationsTex[ThreadId.xy] = float2(SourceLocationBuffer[IndexPixel],SourceLocationBuffer[IndexPixel + 1]);
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DestLocationsTex[ThreadId.xy] = float2(SourceLocationBuffer[IndexPixel],SourceLocationBuffer[IndexPixel + 1]);
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}
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}
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```
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```
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#
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- M_Blank_HeightLayer
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- MFC_WorldPositionNormal_Layer
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- M_Blank_HeightLayer(未连接)
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- MFC_Position_ForCache
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- 其他
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- MF_CacheRead_Reference_Tessellation
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- MFC_CacheRead:没有其他引用
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- MFC_CacheRead_Tessellationt
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- MFC_CacheReadNoVertexManipulation
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- MFC_ExternalCacheRead
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