diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md b/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md index 98022db..1029d37 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md @@ -167,7 +167,6 @@ GetSubsurfaceProfileParameterName() __SubsurfaceProfile 1. 在FHLSLMaterialTranslator::Translate() => NumericParameter()会往MaterialCompilationOutput.UniformExpressionSet以及DefaultUniformValues添加默认值以及Offset。最终会调用AddUniformExpression() -2. 目前发现问题是FHLSLMaterialTranslator::NumericParameter()中GetParameterAssociationInfo()时的ParameterInfo.Name为`None`而不是`__ToonData` ## MaterialRenderProxy ```c++