From 9b1339c188748696c75bfdac0edb1ca00c2f0b00 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Thu, 14 Mar 2024 14:09:11 +0800 Subject: [PATCH] vault backup: 2024-03-14 14:09:11 --- .../RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md | 1 - 1 file changed, 1 deletion(-) diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md b/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md index 98022db..1029d37 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md @@ -167,7 +167,6 @@ GetSubsurfaceProfileParameterName() __SubsurfaceProfile 1. 在FHLSLMaterialTranslator::Translate() => NumericParameter()会往MaterialCompilationOutput.UniformExpressionSet以及DefaultUniformValues添加默认值以及Offset。最终会调用AddUniformExpression() -2. 目前发现问题是FHLSLMaterialTranslator::NumericParameter()中GetParameterAssociationInfo()时的ParameterInfo.Name为`None`而不是`__ToonData` ## MaterialRenderProxy ```c++