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105
01-Diary/本周事务/协助构建ue-runtime镜像请求.md
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01-Diary/本周事务/协助构建ue-runtime镜像请求.md
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# 问题
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使用Ubantu官方安装的系统编译的v8环境放入Puerts插件后可以正常运行;使用 adamrehn/ue4-runtime:22.04-vulkan-x11镜像下载编译环境后,编译v8环境并且放入puerts插件,运行后会报错。初步认为是编译环境有问题所致。可能是因为参与编译的libatomic.so.1库是32位的。
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![[Puerts启动错误.png]]
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# 需求
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1. 参考 adamrehn/ue4-runtime:22.04-vulkan-x11,重新构建容器
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2. 安装下列环境以进行Puerts的V8环境编译
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```bash
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sudo apt-get install clang
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sudo apt-get install libc++-dev
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sudo apt-get install libc++abi-dev
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sudo apt-get install make
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curl -sL https://deb.nodesource.com/setup_16.x | sudo -e bash -
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sudo apt-get install -y nodejs
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sudo apt-get install git
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```
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```bash
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# 下载编译脚本,脚本需要手动修改一下
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cd /home/user/Projects/
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git clone https://github.com/puerts/backend-nodejs.git
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cd /home/user/Projects/backend-nodejs/node-script
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npm install -s commander
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/home/user/Projects/backend-nodejs/linux.sh
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```
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**修改过的编译脚本**:
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```sh
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WORKSPACE=/home/user/Projects/backend-nodejs
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HOMEPATH=~
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VERSION=$1
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cd $HOMEPATH
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# git clone https://github.com/nodejs/node.git
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cd node
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# git fetch origin v$VERSION
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# git checkout v$VERSION
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echo "=====[Patching Node.js]====="
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node $WORKSPACE/node-script/do-gitpatch.js -p $WORKSPACE/patchs/lib_uv_add_on_watcher_queue_updated_v16.16.0.patch
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node $WORKSPACE/node-script/add_arraybuffer_new_without_stl.js deps/v8
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node $WORKSPACE/node-script/make_v8_inspector_export.js
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echo "=====[Building Node.js]====="
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export CC=clang
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export CXX=clang++
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export CXXFLAGS="-stdlib=libc++"
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export LDFLAGS="-stdlib=libc++"
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./configure --shared
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make -j8
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# 这后面可以的可以不要,执行需要libnode.so.93 libnode.so
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mkdir -p ../puerts-node/nodejs/include
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mkdir -p ../puerts-node/nodejs/deps/uv/include
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mkdir -p ../puerts-node/nodejs/deps/v8/include
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cp src/node.h ../puerts-node/nodejs/include
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cp src/node_version.h ../puerts-node/nodejs/include
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cp -r deps/uv/include ../puerts-node/nodejs/deps/uv
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cp -r deps/v8/include ../puerts-node/nodejs/deps/v8
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mkdir -p ../puerts-node/nodejs/lib/Linux/
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cp out/Release/libnode.so.* ../puerts-node/nodejs/lib/Linux/
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cd ../puerts-node/nodejs/lib/Linux/
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ln -s libnode.so.93 libnode.so
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cd -
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```
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## 原容器存在问题
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adamrehn/ue4-runtime:22.04-vulkan-x11存在的问题:
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1. 缺少相关编译环境。
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2. 没有设置环境变量不知道root、ue4账号密码。
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3. 参与编译的libatomic.so.1库是32位的。
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经过测试使用官方镜像安装的Ubantu可以正常进行编译(UE项目以及Puerts v8环境),并且可以正常打开项目;原容器可以编译UE项目,但因为编译的Puerts v8环境有一些问题导致无法运行Puerts。
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## 启动命令参考
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```bash
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运行UE用:
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sudo docker run --gpus=all --rm -e DISPLAY -ti \
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-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
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-v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
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-v /home/user/Projects/AIMotionRender:/project \
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adamrehn/ue4-runtime:22.04-vulkan-x11
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编译v8环境用:
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sudo docker run -u 0 --gpus=all --rm -e DISPLAY -ti \
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-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
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-v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
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-v /home/user/Projects/AIMotionRender:/project \
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-v /home/user/node:/home/user/node \
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-v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \
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adamrehn/ue4-runtime:22.04-vulkan-x11
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```
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# UE项目测试方法
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将编译出来的libnode.so.93 libnode.so放入/home/user/Projects/AIMotionRender/Plugins/Puerts/ThirdParty/nodejs_16/lib/Linux 目录下,之后就可以启动容器
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编译命令:
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/home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/project/AIMotionRender.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
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启动命令:
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/home/ue4/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -log "/project/AIMotionRender.uproject"
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启动过程没有报错就可以了。
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153
03-UnrealEngine/流程管理与部署/UE5 Ubantu & Docker 部署.md
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153
03-UnrealEngine/流程管理与部署/UE5 Ubantu & Docker 部署.md
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---
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title: Untitled
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date: 2023-09-12 18:20:39
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excerpt:
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tags:
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rating: ⭐
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---
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# 前言
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本文假设系统已经安装完Docker,并且读者已经将镜像拉取完毕。并且假设此电脑装有显卡,且显存在3G以上(切记:AI专业显卡无法启动UE)。
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- 文档地址:https://docs.unrealengine.com/5.3/en-US/quick-start-guide-for-using-container-images-in-unreal-engine/
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- 镜像地址:https://github.com/orgs/epicgames/packages/container/package/unreal-engine
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## 桌面版问题解决
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>docker: Error response from daemon: could not select device driver ““ with capabilities: [[gpu]]问题解决
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```
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curl -s -L https://nvidia.github.io/nvidia-docker/gpgkey | \
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sudo apt-key add -
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distribution=$(. /etc/os-release;echo $ID$VERSION_ID)
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curl -s -L https://nvidia.github.io/nvidia-docker/$distribution/nvidia-docker.list | \
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sudo tee /etc/apt/sources.list.d/nvidia-docker.list
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sudo apt-get update
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sudo apt-get install -y nvidia-container-toolkit
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sudo systemctl restart docker
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```
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# UE镜像选择
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- [runtime](https://github.com/orgs/epicgames/packages/container/unreal-engine/111082761?tag=runtime)
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- [dev-5.3](https://github.com/orgs/epicgames/packages/container/unreal-engine/125977937?tag=dev-5.3)
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- [dev-slim-5.3](https://github.com/orgs/epicgames/packages/container/unreal-engine/125977946?tag=dev-slim-5.3)
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镜像主要分为runtime以及dev两种类型(slim为瘦身版)。主要的区别在于runtime是为了运行UE打包过的项目,带有图形显示环境。dev则带有一个对应版本的虚幻引擎,此引擎为源码编译版,官方也提供执行编译&构建镜像资料,有需求可以自行编译,一遍这种镜像是为了编译、打包项目所用。
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|
https://github.com/adamrehn/ue4-runtime
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|
可以参考这位大佬的网站:https://unrealcontainers.com/docs/obtaining-images/write-your-own
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# 编译命令
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## 生成Project
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/home/user/Linux_Unreal_Engine_5.1.1/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh /home/user/Projects/AIMotionRender/AIMotionRender.uproject -game -engine -rocket -progress -VSCode
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|
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||||||
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## Start Project
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||||||
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/home/user/Linux_Unreal_Engine_5.1.1/Engine/Binaries/Linux/UnrealEditor -logs "/home/user/Projects/AIMotionRender/AIMotionRender.uproject"
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|
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## Build
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||||||
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/home/user/Linux_Unreal_Engine_5.1.1/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/home/user/Projects/AIMotionRender/AIMotionRender.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
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|
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## UE Docker
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### UE-dev 5.1
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sudo docker run --gpus=all --rm -ti -v "/media/user//home/user/Projects/AIMotionRender:/project" ghcr.io/epicgames/unreal-engine:dev-5.1.1
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|
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### UE-Runtime
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sudo docker run --gpus=all --rm -e DISPLAY -ti \
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-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
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-v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
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-v /home/user/Projects/AIMotionRender:/project \
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adamrehn/ue4-runtime:22.04-vulkan-x11
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|
|
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#### 编译Puert
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sudo docker run --gpus=all --rm -e DISPLAY -ti \
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-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
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-v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
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-v /home/user/Projects/AIMotionRender:/project \
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-v /home/user/node:/home/user/node \
|
||||||
|
-v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \
|
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|
adamrehn/ue4-runtime:22.04-vulkan-x11
|
||||||
|
|
||||||
|
sudo apt-get install clang
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||||||
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sudo apt-get install libc++-dev
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||||||
|
sudo apt-get install libc++abi-dev
|
||||||
|
sudo apt-get install make
|
||||||
|
curl -sL https://deb.nodesource.com/setup_16.x | sudo -e bash -
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|
sudo apt-get install -y nodejs
|
||||||
|
cd /home/user/Projects/backend-nodejs/node-script
|
||||||
|
npm install -s commander
|
||||||
|
sudo apt-get install git
|
||||||
|
/home/user/Projects/backend-nodejs/linux.sh
|
||||||
|
|
||||||
|
|
||||||
|
root 用户
|
||||||
|
sudo docker run -u 0 --gpus=all --rm -e DISPLAY -ti \
|
||||||
|
-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
|
||||||
|
-v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
|
||||||
|
-v /home/user/Projects/AIMotionRender:/project \
|
||||||
|
-v /home/user/node:/home/user/node \
|
||||||
|
-v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \
|
||||||
|
adamrehn/ue4-runtime:22.04-vulkan-x11
|
||||||
|
#### 编译v8
|
||||||
|
/home/user/Projects/backend-nodejs/linux.sh
|
||||||
|
|
||||||
|
|
||||||
|
### Startup
|
||||||
|
cd /home/ue4/UnrealEngine/Engine/Binaries/Linux \
|
||||||
|
./UnrealEditor -log "/project/AIMotionRender.uproject"
|
||||||
|
|
||||||
|
/home/ue4/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -log "/project/AIMotionRender.uproject"
|
||||||
|
|
||||||
|
### Compiler
|
||||||
|
/home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/project/AIMotionRender.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## UE Docker
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# 需求
|
||||||
|
1. 参考 adamrehn/ue4-runtime:22.04-vulkan-x11,重新构建容器
|
||||||
|
2. 安装下列环境以进行Puerts的V8环境编译
|
||||||
|
```bash
|
||||||
|
sudo apt-get install clang
|
||||||
|
sudo apt-get install libc++-dev
|
||||||
|
sudo apt-get install libc++abi-dev
|
||||||
|
sudo apt-get install make
|
||||||
|
curl -sL https://deb.nodesource.com/setup_16.x | sudo -e bash -
|
||||||
|
sudo apt-get install -y nodejs
|
||||||
|
sudo apt-get install git
|
||||||
|
```
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# 下载编译脚本,脚本需要手动修改一下
|
||||||
|
cd /home/user/Projects/
|
||||||
|
git clone https://github.com/puerts/backend-nodejs.git
|
||||||
|
cd /home/user/Projects/backend-nodejs/node-script
|
||||||
|
npm install -s commander
|
||||||
|
/home/user/Projects/backend-nodejs/linux.sh
|
||||||
|
```
|
||||||
|
|
||||||
|
## 原容器存在问题
|
||||||
|
adamrehn/ue4-runtime:22.04-vulkan-x11存在的问题:
|
||||||
|
1. 缺少相关编译环境。
|
||||||
|
2. 没有设置环境变量不知道root、ue4账号密码。
|
||||||
|
3. 参与编译的libatomic.so.1库是32位的。
|
||||||
|
|
||||||
|
经过测试使用官方镜像安装的Ubantu可以正常进行编译(UE项目以及Puerts v8环境),并且可以正常打开项目;原容器可以编译UE项目,但因为编译的Puerts v8环境有一些问题导致无法运行Puerts。
|
||||||
|
|
||||||
|
## 启动命令参考
|
||||||
|
```bash
|
||||||
|
sudo docker run --gpus=all --rm -e DISPLAY -ti \
|
||||||
|
-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
|
||||||
|
-v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
|
||||||
|
-v /home/user/Projects/AIMotionRender:/project \
|
||||||
|
adamrehn/ue4-runtime:22.04-vulkan-x11
|
||||||
|
|
||||||
|
编译v8环境用:
|
||||||
|
sudo docker run -u 0 --gpus=all --rm -e DISPLAY -ti \
|
||||||
|
-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
|
||||||
|
-v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
|
||||||
|
-v /home/user/Projects/AIMotionRender:/project \
|
||||||
|
-v /home/user/node:/home/user/node \
|
||||||
|
-v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \
|
||||||
|
adamrehn/ue4-runtime:22.04-vulkan-x11
|
||||||
|
```
|
7
03-UnrealEngine/流程管理与部署/Ubantu平台Puerts的编译.md
Normal file
7
03-UnrealEngine/流程管理与部署/Ubantu平台Puerts的编译.md
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
---
|
||||||
|
title: Untitled
|
||||||
|
date: 2023-09-15 15:50:48
|
||||||
|
excerpt:
|
||||||
|
tags:
|
||||||
|
rating: ⭐
|
||||||
|
---
|
@ -1,49 +0,0 @@
|
|||||||
---
|
|
||||||
title: Untitled
|
|
||||||
date: 2023-09-12 18:20:39
|
|
||||||
excerpt:
|
|
||||||
tags:
|
|
||||||
rating: ⭐
|
|
||||||
---
|
|
||||||
|
|
||||||
## 生成Project
|
|
||||||
/media/user/b932eaa2-225b-4a27-aecd-eccf5eeb32dc2/UE/UE5_1/Linux_Unreal_Engine_5.1.1/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh /media/user/b932eaa2-225b-4a27-aecd-eccf5eeb32dc/Projects/AIMotionRender51/test.uproject -game -engine -rocket -progress -VSCode
|
|
||||||
|
|
||||||
## Start Project
|
|
||||||
/media/user/b932eaa2-225b-4a27-aecd-eccf5eeb32dc2/UE/UE5_1/Linux_Unreal_Engine_5.1.1/Engine/Binaries/Linux/UnrealEditor -logs "/media/user/b932eaa2-225b-4a27-aecd-eccf5eeb32dc1/Projects/AIMotionRender/AIMotionRender.uproject"
|
|
||||||
|
|
||||||
## Build
|
|
||||||
/media/user/b932eaa2-225b-4a27-aecd-eccf5eeb32dc2/UE/UE5_1/Linux_Unreal_Engine_5.1.1/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/media/user/b932eaa2-225b-4a27-aecd-eccf5eeb32dc1/Projects/AIMotionRender/AIMotionRender.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
|
|
||||||
|
|
||||||
## UE Docker
|
|
||||||
### 问题解决
|
|
||||||
>docker: Error response from daemon: could not select device driver ““ with capabilities: [[gpu]]问题解决
|
|
||||||
|
|
||||||
```
|
|
||||||
curl -s -L https://nvidia.github.io/nvidia-docker/gpgkey | \
|
|
||||||
sudo apt-key add -
|
|
||||||
distribution=$(. /etc/os-release;echo $ID$VERSION_ID)
|
|
||||||
curl -s -L https://nvidia.github.io/nvidia-docker/$distribution/nvidia-docker.list | \
|
|
||||||
sudo tee /etc/apt/sources.list.d/nvidia-docker.list
|
|
||||||
sudo apt-get update
|
|
||||||
|
|
||||||
sudo apt-get install -y nvidia-container-toolkit
|
|
||||||
|
|
||||||
sudo systemctl restart docker
|
|
||||||
```
|
|
||||||
|
|
||||||
### UE-dev 5.1
|
|
||||||
sudo docker run --gpus=all --rm -ti -v "/media/user/b932eaa2-225b-4a27-aecd-eccf5eeb32dc2/Projects/AIMotionRender:/project" ghcr.io/epicgames/unreal-engine:dev-5.1.1
|
|
||||||
|
|
||||||
### UE-Runtime
|
|
||||||
sudo docker run --gpus=all --rm -e DISPLAY -ti \
|
|
||||||
-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
|
|
||||||
-v /media/user/b932eaa2-225b-4a27-aecd-eccf5eeb32dc2/UE/UE5_1/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
|
|
||||||
-v /media/user/b932eaa2-225b-4a27-aecd-eccf5eeb32dc2/Projects/AIMotionRender:/project \
|
|
||||||
adamrehn/ue4-runtime:22.04-vulkan-x11
|
|
||||||
### Startup
|
|
||||||
cd /home/ue4/UnrealEngine/Engine/Binaries/Linux \
|
|
||||||
./UnrealEditor -log "/project/AIMotionRender.uproject"
|
|
||||||
/home/ue4/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -log "/project/AIMotionRender.uproject"
|
|
||||||
|
|
||||||
|
|
BIN
08-Assets/Images/ImageBag/Images/Puerts启动错误.png
Normal file
BIN
08-Assets/Images/ImageBag/Images/Puerts启动错误.png
Normal file
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Reference in New Issue
Block a user