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{".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}}}
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{".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}},"MaterialInstance":{"MaterialInstance":{"currentFile":{"count":1,"lastUpdated":1719541411063}}}}
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@ -272,5 +272,19 @@ return Result;
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# MaterialInstance
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# MaterialInstance
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# Outline
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# Outline
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主要存储
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- M_Outline_V01
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- M_Outline_V02
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- M_Outline_V03
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- MaterialInstance
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- MI_Outline_V03
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- MI_Outline_Face_V03
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- MI_Outline_Hair_V03
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- MI_Outline_Skin_V03
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- [ ] Dissolve
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- MI_Outline_V03_Dissolve
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- MI_Outline_Face_V03_Dissolve
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- MI_Outline_Hair_V03_Dissolve
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- MI_Outline_Skin_V03_Dissolve
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# Textures
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# Textures
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存储一些默认贴图与一些测试用(无用)贴图。
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存储一些默认贴图与一些测试用(无用)贴图。
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@ -4,6 +4,10 @@ date: 2022-08-09 13:55:15
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tags: FastBuild DDC
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tags: FastBuild DDC
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rating: ⭐️⭐️
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rating: ⭐️⭐️
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---
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---
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# UE5的Zen Loader & Zen Store
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UE5推出了Zen Loader & Zen Store,大概率会在之后的版本代替之前的DDC缓存功能。但目前该功能没有详细的使用文档。
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- [Zen Loader](https://dev.epicgames.com/documentation/zh-cn/unreal-engine/zen-loader-in-unreal-engine)
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- [Zen Store](https://dev.epicgames.com/documentation/zh-cn/unreal-engine/zen-store-in-unreal-engine?application_version=5.4)
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# 前言
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# 前言
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目前考虑的方法是使用FastBuild的分布式编译来加快Shader编译与速度,并且使用共享DDC来减少构建时间。
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目前考虑的方法是使用FastBuild的分布式编译来加快Shader编译与速度,并且使用共享DDC来减少构建时间。
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```
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```
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### 禁用共享DDC
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### 禁用共享DDC
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当开发人员远程处理项目时,并且该项目已配置了共享DDC时,开发人员可能会遇到性能不佳的情况,这是因为访问DDC数据比生成DDC数据花费的时间更长。要暂时禁用共享DCC,请使用以下方法之一:
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当开发人员远程处理项目时,并且该项目已配置了共享DDC时,开发人员可能会遇到性能不佳的情况,这是因为访问DDC数据比生成DDC数据花费的时间更长。要暂时禁用共享DDC,请使用以下方法之一:
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- 在命令行上传递-ddc=noshared。
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- 在命令行上传递-ddc=noshared。
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- 将环境变量设置为本地硬盘驱动器:
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- 将环境变量设置为本地硬盘驱动器:
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- `UE-SharedDataCachePath=None`
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- `UE-SharedDataCachePath=None`
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30
03-UnrealEngine/流程管理与部署/UnrealHorde/Untitled.md
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03-UnrealEngine/流程管理与部署/UnrealHorde/Untitled.md
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---
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title: Untitled
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date: 2024-06-28 10:58:10
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excerpt:
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tags:
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rating: ⭐
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---
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# 前言
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- Horde README.md https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Programs/Horde/README.md
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- [**Deploying Horde**](https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Programs/Horde/Docs/Deployment.md)
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- - 有关 Horde 的架构和组件的信息,以及部署它们的最佳实践。
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**受众:** IT、系统管理员、打算修改 Horde 的程序员。
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- [**Configuring and Operating Horde**](https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Programs/Horde/Docs/Config.md)
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- - 描述如何设置和管理 Horde。
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**受众:**构建/开发运营团队、管理员。
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- [**Horde Internals**](https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Programs/Horde/Docs/Internals.md)
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- - 描述如何构建和修改 Horde 及其架构。
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**受众:**希望扩展 Horde 的开发人员。
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# Internals
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## Server
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Horde 默认配置为支持本地开发。您可以通过打开`Engine/Source/Programs/Horde/Horde.sln`并将 Horde.Server 设置为默认项目来启动它。默认情况下,您可以通过 访问服务器`http://localhost:5000/account`。
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## Docker
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Horde 包含`Dockerfile`用于创建 Docker 映像的 。但是,它在虚幻引擎源代码树中的位置要求事先暂存文件,以减少复制到构建映像中的数据大小。
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执行这些操作的 BuildGraph 脚本包含在 中`Engine\Source\Programs\Horde\HordeBuild.xml`,可按如下方式运行:
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```
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RunUAT.bat Engine/Source/Programs/Horde/HordeBuild.xml -Target="Build HordeServer"
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```
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