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03-UnrealEngine/Rendering/AIGC/4DGaussians.md
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03-UnrealEngine/Rendering/AIGC/4DGaussians.md
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---
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title: Untitled
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date: 2024-03-11 13:32:22
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excerpt:
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tags:
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rating: ⭐
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---
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# 前言
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- https://github.com/hustvl/4DGaussians
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- 使用的渲染器为**diff_gaussian_rasterization**。
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- https://github.com/yzslab/gaussian-splatting-lightning
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- 使用内置渲染器,在项目目录下的**internal/renderers**中,但还是基于**diff-gaussian-rasterization**。
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**diff_gaussian_rasterization**: https://github.com/graphdeco-inria/diff-gaussian-rasterization ,具体可以参考[[GaussianViewer]],里面一样基于此渲染器。
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问题:
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1. 4DGaussians
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1. 数据与3DGaussians的区别在哪?主要是load_ply()
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# hustvl/4DGaussians
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- scene/gaussian_model.py:场景管理
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- load_ply():点云文件读取。
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- load_model():载入AI模型?
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