diff --git a/03-UnrealEngine/Rendering/AIGC/4DGaussians.md b/03-UnrealEngine/Rendering/AIGC/4DGaussians.md new file mode 100644 index 0000000..9b75c0d --- /dev/null +++ b/03-UnrealEngine/Rendering/AIGC/4DGaussians.md @@ -0,0 +1,22 @@ +--- +title: Untitled +date: 2024-03-11 13:32:22 +excerpt: +tags: +rating: ⭐ +--- +# 前言 +- https://github.com/hustvl/4DGaussians + - 使用的渲染器为**diff_gaussian_rasterization**。 +- https://github.com/yzslab/gaussian-splatting-lightning + - 使用内置渲染器,在项目目录下的**internal/renderers**中,但还是基于**diff-gaussian-rasterization**。 + +**diff_gaussian_rasterization**: https://github.com/graphdeco-inria/diff-gaussian-rasterization ,具体可以参考[[GaussianViewer]],里面一样基于此渲染器。 + +问题: +1. 4DGaussians + 1. 数据与3DGaussians的区别在哪?主要是load_ply() +# hustvl/4DGaussians +- scene/gaussian_model.py:场景管理 + - load_ply():点云文件读取。 + - load_model():载入AI模型? \ No newline at end of file