vault backup: 2024-06-28 14:14:06
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{".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}},"MaterialInstance":{"MaterialInstance":{"currentFile":{"count":1,"lastUpdated":1719541411063}}}}
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{".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}},"MaterialInstance":{"MaterialInstance":{"currentFile":{"count":1,"lastUpdated":1719541411063}}},"CharacterEffects":{"CharacterEffects":{"currentFile":{"count":1,"lastUpdated":1719544276030}}},"MainLightIntensity,这些一般在Sequence中进行修改。":{"MainLightIntensity,这些一般在Sequence中进行修改。":{"currentFile":{"count":1,"lastUpdated":1719545153793}}}}
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@ -272,10 +272,16 @@ return Result;
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# MaterialInstance
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# MaterialInstance
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# Outline
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# Outline
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主要存储
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主要存储了Outline主材质以及所有角色所用到的Outline材质,统一放到对应角色文件夹中。
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- M_Outline_V01
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- M_Outline_V02
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1. 材质ShadingModel为Unlit、BlendMode为Maskd。
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- M_Outline_V03
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2. 所有描边材质都有**MF_CharacterEffects**、MF_CharacterMainLightIntensity。所以都支持溶解效果,以及调整每个角色的描边光照效果(连接的是材质Emissive引脚)。
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- M_Outline_V01:
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- M_Outline_V02:
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- M_Outline_V03:
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- OpacityMask引脚逻辑与V01、V02略有不同。会将BaseTexture贴图的a通道乘以HideMask,然而并没有材质使用。
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-
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- MaterialInstance
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- MaterialInstance
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- MI_Outline_V03
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- MI_Outline_V03
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- MI_Outline_Face_V03
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- MI_Outline_Face_V03
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