vault backup: 2024-06-28 14:14:06

This commit is contained in:
BlueRose 2024-06-28 14:14:06 +08:00
parent 9e41dc7b09
commit a0f632e9bb
2 changed files with 11 additions and 5 deletions

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@ -1 +1 @@
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@ -272,10 +272,16 @@ return Result;
# MaterialInstance # MaterialInstance
# Outline # Outline
主要存储 主要存储了Outline主材质以及所有角色所用到的Outline材质统一放到对应角色文件夹中。
- M_Outline_V01
- M_Outline_V02 1. 材质ShadingModel为Unlit、BlendMode为Maskd。
- M_Outline_V03 2. 所有描边材质都有**MF_CharacterEffects**、MF_CharacterMainLightIntensity。所以都支持溶解效果以及调整每个角色的描边光照效果连接的是材质Emissive引脚
- M_Outline_V01
- M_Outline_V02
- M_Outline_V03
- OpacityMask引脚逻辑与V01、V02略有不同。会将BaseTexture贴图的a通道乘以HideMask然而并没有材质使用。
-
- MaterialInstance - MaterialInstance
- MI_Outline_V03 - MI_Outline_V03
- MI_Outline_Face_V03 - MI_Outline_Face_V03