vault backup: 2024-07-19 21:28:44

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BlueRose 2024-07-19 21:28:44 +08:00
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@ -156,6 +156,7 @@ p4 sizes -s //Project/Development/LiveDirector/Content/__ExternalActors__/Maps/M
https://issues.unrealengine.com/issue/UE-173838
但5.2已经修复这个问题。
https://github.com/EpicGames/UnrealEngine/commit/51d38831de4da7df196eecaf13f3d4b5a517f1f0
## 曹老师提供思路
使用在进行大世界之后对Sequence中的物体进行重新Binding。