diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md index f222678..f66a2c4 100644 --- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md +++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md @@ -156,6 +156,7 @@ p4 sizes -s //Project/Development/LiveDirector/Content/__ExternalActors__/Maps/M https://issues.unrealengine.com/issue/UE-173838 但5.2已经修复这个问题。 +https://github.com/EpicGames/UnrealEngine/commit/51d38831de4da7df196eecaf13f3d4b5a517f1f0 ## 曹老师提供思路 使用在进行大世界之后对Sequence中的物体进行重新Binding。