vault backup: 2023-09-11 16:54:11
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@ -131,4 +131,12 @@ APIInspector的Rt Shader会显示额外所需的HitTable等数据:
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- 鼠标左键 + 鼠标右键 + Drag — 跟踪相机(上、下、左、右)
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- ALT + 鼠标左键 + 拖动- 围绕选定几何体旋转相机
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- ALT + 鼠标右键 + 拖动- 放大/缩小
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- 双击或 F - 将相机聚焦在选定的几何体上
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- 双击或 F - 将相机聚焦在选定的几何体上
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# UE查看Shader代码
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想要看源代码需要开启:
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r.Shaders.Optimize=0
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; When this is enabled, shaders will have extra debugging info. This could change patch sizes, uniqueness, etc and will recompile the shaders
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r.Shaders.Symbols=1
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; When this is enabled, ShaderName field of FRHIShader will be populated (Development and Debug builds only)
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r.Shaders.ExtraData=1
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