diff --git a/03-UnrealEngine/Rendering/Debug/UE5RayTracing篇-1-——NSight-Graphics.md b/03-UnrealEngine/Rendering/Debug/UE5RayTracing篇-1-——NSight-Graphics.md index 94f8041..9451431 100644 --- a/03-UnrealEngine/Rendering/Debug/UE5RayTracing篇-1-——NSight-Graphics.md +++ b/03-UnrealEngine/Rendering/Debug/UE5RayTracing篇-1-——NSight-Graphics.md @@ -131,4 +131,12 @@ APIInspector的Rt Shader会显示额外所需的HitTable等数据: - 鼠标左键 + 鼠标右键 + Drag — 跟踪相机(上、下、左、右) - ALT + 鼠标左键 + 拖动- 围绕选定几何体旋转相机 - ALT + 鼠标右键 + 拖动- 放大/缩小 -- 双击或 F - 将相机聚焦在选定的几何体上 \ No newline at end of file +- 双击或 F - 将相机聚焦在选定的几何体上 + +# UE查看Shader代码 +想要看源代码需要开启: +r.Shaders.Optimize=0 +; When this is enabled, shaders will have extra debugging info. This could change patch sizes, uniqueness, etc and will recompile the shaders +r.Shaders.Symbols=1 +; When this is enabled, ShaderName field of FRHIShader will be populated (Development and Debug builds only) +r.Shaders.ExtraData=1