vault backup: 2023-09-11 16:54:11

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BlueRose 2023-09-11 16:54:11 +08:00
parent d547e7fb5c
commit a1f0dd2b6c

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@ -131,4 +131,12 @@ APIInspector的Rt Shader会显示额外所需的HitTable等数据
- 鼠标左键 + 鼠标右键 + Drag — 跟踪相机(上、下、左、右)
- ALT + 鼠标左键 + 拖动- 围绕选定几何体旋转相机
- ALT + 鼠标右键 + 拖动- 放大/缩小
- 双击或 F - 将相机聚焦在选定的几何体上
- 双击或 F - 将相机聚焦在选定的几何体上
# UE查看Shader代码
想要看源代码需要开启:
r.Shaders.Optimize=0
; When this is enabled, shaders will have extra debugging info. This could change patch sizes, uniqueness, etc and will recompile the shaders
r.Shaders.Symbols=1
; When this is enabled, ShaderName field of FRHIShader will be populated (Development and Debug builds only)
r.Shaders.ExtraData=1