vault backup: 2024-04-24 18:56:20
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{"油烟机:500":{"油烟机:500":{"currentFile":{"count":2,"lastUpdated":1712200328881}}},"卫生间:300":{"卫生间:300":{"currentFile":{"count":1,"lastUpdated":1712199965519}}},"电动晾衣架:800":{"电动晾衣架:800":{"currentFile":{"count":1,"lastUpdated":1712230810733}}},"渲染机器渲染":{"渲染机器渲染":{"currentFile":{"count":1,"lastUpdated":1712559691350}}},"imgPath":{"imgPath":{"currentFile":{"count":1,"lastUpdated":1713156550242}}},"03-UnrealEngine":{"03-UnrealEngine":{"internalLink":{"count":1,"lastUpdated":1713156577045}}},"StartLiveDirector:启动Bat文件":{"StartLiveDirector:启动Bat文件":{"currentFile":{"count":1,"lastUpdated":1713845438773}}},"Tools:一些第三方库,以及":{"Tools:一些第三方库,以及":{"currentFile":{"count":1,"lastUpdated":1713845507638}}},"LiveDirector:导播台。":{"LiveDirector:导播台。":{"currentFile":{"count":1,"lastUpdated":1713846588874}}},"Python:小工具,":{"Python:小工具,":{"currentFile":{"count":1,"lastUpdated":1713847220779}}}}
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{"油烟机:500":{"油烟机:500":{"currentFile":{"count":2,"lastUpdated":1712200328881}}},"卫生间:300":{"卫生间:300":{"currentFile":{"count":1,"lastUpdated":1712199965519}}},"电动晾衣架:800":{"电动晾衣架:800":{"currentFile":{"count":1,"lastUpdated":1712230810733}}},"渲染机器渲染":{"渲染机器渲染":{"currentFile":{"count":1,"lastUpdated":1712559691350}}},"imgPath":{"imgPath":{"currentFile":{"count":1,"lastUpdated":1713156550242}}},"03-UnrealEngine":{"03-UnrealEngine":{"internalLink":{"count":1,"lastUpdated":1713156577045}}},"StartLiveDirector:启动Bat文件":{"StartLiveDirector:启动Bat文件":{"currentFile":{"count":1,"lastUpdated":1713845438773}}},"Tools:一些第三方库,以及":{"Tools:一些第三方库,以及":{"currentFile":{"count":1,"lastUpdated":1713845507638}}},"LiveDirector:导播台。":{"LiveDirector:导播台。":{"currentFile":{"count":1,"lastUpdated":1713846588874}}},"Python:小工具,":{"Python:小工具,":{"currentFile":{"count":1,"lastUpdated":1713847220779}}},"HotKeyManager:快捷键相关,可以通过配置实现。":{"HotKeyManager:快捷键相关,可以通过配置实现。":{"currentFile":{"count":1,"lastUpdated":1713948483286}}}}
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# TODO
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1. 项目目录中的EditorTools\\Python\\MaterialSetCharacter\\SetCharacter.py 是否是不需要使用的?
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1. 以前使用的工具脚本,可以不用。
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2. [ ] 思诺生日会
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1. [ ] 道具衣服导入流程。
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2. [ ] 直播流程跑通
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4. [ ] Sequence播放逻辑跑通。
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5. [ ] 角色、衣服重新绑定。以及重定向。
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1. [ ] 角色裸模,骨骼权重传递给衣服。之后修改轴向。
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# 直播流程
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## 服务拉起顺序
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1. Server先开
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2. StartClient_PicoClient_1
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3. StartClient_PicoClient_2
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4. StartClient_PicoClient_3
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5. MotionServer:动捕相关。
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3. 启动编辑器:项目目录中的StartEditor_Win.bat
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4. MotionServer:动捕相关。
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## 修改配置
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1. MotionServer:通过修改源码来指定IP。
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6. MultiViewRenderer:20个View的UI相关。
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7. UIModule:UI样式定义,功能。
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### HotKeyManager
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实现UI控件SHotKeyEditor、SHotkeyInput。主要的功能是注册名为HotKeyManager的Tab,里面塞了前面2个UI控件。
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TODO:找到在哪使用
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### LiveDirector
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#### AIACao(后续大概率不会再用)
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AI NLP相关,需要自己接入服务。
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#### AIgo(一欧元滤波器)
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TODO:找到在哪使用
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#### Animation
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- FAnimNode_FullBody:动画蓝图中**非MotionProcessor** LiveDirector Client使用该节点。
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- FSequenceMotionSource:一个单例类(没有继承),猜测与Sequoia系统记录数据有关。
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#### Camera
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- DirectorCamera
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- CameraCopySettings
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- CamTarget
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- CamTargetManagerActor
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- DroneCamera
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## Material
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ResArt-CommonMaterial-Material,M_ToonHair_v01。v02为新版。
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- CommonMaterial-Functions:ShadingModel的骚操作。
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