vault backup: 2025-06-11 12:49:33
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@ -142,3 +142,6 @@ SWorldSubsystem->DrawMaterialToRenderTarget
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# Rebuild逻辑
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## 重要函数
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- AShaderWorldActor::BeginPlay()
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- AShaderWorldActor::Setup()(<- TerrainAndSpawnablesManagement(float& DeltaT) <- Tick())
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