vault backup: 2024-11-05 23:12:03
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@@ -88,7 +88,7 @@ rating: ⭐⭐⭐
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3. [ ] BackFaceOutline
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1. [x] https://zhuanlan.zhihu.com/p/613772622
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2. [x] https://zhuanlan.zhihu.com/p/552283835
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3. [ ] VertexShader,模型反向压平。
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3. [x] VertexShader,模型反向压平。
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4. [x] fix 模型勾选渲染CustomDepth才能正常渲染的bug
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5. [x] fix 开启一个模型的CustomDepth会让其他ToonStandard模型开启CustomDepth写入。(将CustomDepth写入 => Depth写入)
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6. [x] 深度剔除bug解决
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@@ -98,7 +98,7 @@ rating: ⭐⭐⭐
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10. [ ] TODO:另一种思路定点内扩+Stencil的方式渲染内描边?
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4. [ ] TODO:RayTacing描边方法。
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7. [ ] ToonPostProcess
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1. [ ] ToonBloom
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1. [x] ToonBloom
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2. [ ] ToonDiffusion:对场景亮部进行降采样,之后将亮度信息叠加到Toon物体的暗部上。
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3. [ ] 晕染效果,Background透过光功能。[[幻塔-Background透过光.png]]
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4. [ ] 实现一波Anti-Lut
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