vault backup: 2024-06-11 16:29:30
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{"OutlinePass":{"OutlinePass":{"internalLink":{"count":1,"lastUpdated":1715346170348}}},"JNCustomAssetEd:定义修型资产":{"JNCustomAssetEd:定义修型资产":{"currentFile":{"count":1,"lastUpdated":1715827692229}}},"GreenScreen":{"GreenScreen":{"currentFile":{"count":1,"lastUpdated":1715843645080}}},"Character":{"Character":{"currentFile":{"count":1,"lastUpdated":1715848900346}}},"定义了·FGuid":{"定义了·FGuid":{"currentFile":{"count":1,"lastUpdated":1715915171873}}},"(例如Idol.BeiLa)。以及FollowingSocketName":{"(例如Idol.BeiLa)。以及FollowingSocketName":{"currentFile":{"count":1,"lastUpdated":1716192086731}}},"DirectorCamera为场景相关的相机(静态镜头)。":{"DirectorCamera为场景相关的相机(静态镜头)。":{"currentFile":{"count":1,"lastUpdated":1716192192053}}},"ECS资料":{"ECS资料":{"currentFile":{"count":1,"lastUpdated":1716465594941}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}},".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}}}
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{"JNCustomAssetEd:定义修型资产":{"JNCustomAssetEd:定义修型资产":{"currentFile":{"count":1,"lastUpdated":1715827692229}}},"GreenScreen":{"GreenScreen":{"currentFile":{"count":1,"lastUpdated":1715843645080}}},"Character":{"Character":{"currentFile":{"count":1,"lastUpdated":1715848900346}}},"定义了·FGuid":{"定义了·FGuid":{"currentFile":{"count":1,"lastUpdated":1715915171873}}},"(例如Idol.BeiLa)。以及FollowingSocketName":{"(例如Idol.BeiLa)。以及FollowingSocketName":{"currentFile":{"count":1,"lastUpdated":1716192086731}}},"DirectorCamera为场景相关的相机(静态镜头)。":{"DirectorCamera为场景相关的相机(静态镜头)。":{"currentFile":{"count":1,"lastUpdated":1716192192053}}},"ECS资料":{"ECS资料":{"currentFile":{"count":1,"lastUpdated":1716465594941}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}},".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}}}
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继承关系:BP_XXX_Base -> BP_Idol_Base -> TsIdolActor -> AVCharacter -> ACharacter 。
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主要逻辑位于TsIdolActor中,文件路径为`Script/LiveDirector/Character/TsIdolActor.ts`
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# 添加新衣服流程
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1. 在Content/Character/XXX中创建继承自BP_XXX_Base的蓝图。
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2. 设置SkeletalMesh。
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3. 添加对应的OutlineMaterial。
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5. 在DressName中输入新衣服的显示名称。
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6. 添加Prop标签。
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1. Idol.XXX
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2. Prop.Dress(第一件衣服需要设置成Prop.Dress.Default)
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3. Prop.MountPoint.Body
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7. ***脚本扫描***:点击编辑器的嘉然头像->角色道具配置全量生成 or 角色道具配置增量生成。会往IdolPropAssetConfig.json添加对应衣服或者道具配置数据。
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# 添加新角色流程笔记
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1. 添加一个Idol.xxx标签。
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2. 修改下面相关文件[[#含有角色标签的文件]]。
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3. 添加对应的蓝图与文件结构。
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1. Content/Character
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1. 在Idol_Base中添加[[#BP_XXX_Base]]。
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2. Content/ResArt/CharacterArt:放置角色与服装,按照
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4. 指定用于修型的PostProcess动画蓝图。
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5. 添加Prop标签。
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1. Idol.XXX
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2. Prop.Dress
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3. Prop.MountPoint.Body
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6. ***脚本扫描***:点击编辑器的嘉然头像->角色道具配置全量生成 or 角色道具配置增量生成。会往IdolPropAssetConfig.json添加对应衣服或者道具配置数据。
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## 含有角色标签的文件
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1. [x] TsCharacterItem.ts `Script\LiveDirector\Character\View\TsCharacterItem.ts`
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1. 3级角色控制界面相关的UI操作。
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7. [x] ~~TsSimpleLevelManager.ts~~
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1. SwitchLiveArea()中调用,只调用了Idol.BeiLa,属于容错语句。
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8. ~~CameraDebug.cpp ~~(这个不需求)
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## BP_XXX_Base
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1. 指定动画蓝图。
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2. 指定LiveLinkName。
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3. 指定OutlineMaterial。
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4.
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# AVCharacter
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主要实现了`virtual void OnRep_AttachmentReplication() override;`,声明了若干BlueprintNativeEvent:
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- bool CanSyncRelativeTransform();
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