vault backup: 2024-06-11 16:29:30

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BlueRose 2024-06-11 16:29:30 +08:00
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{"OutlinePass":{"OutlinePass":{"internalLink":{"count":1,"lastUpdated":1715346170348}}},"JNCustomAssetEd定义修型资产":{"JNCustomAssetEd定义修型资产":{"currentFile":{"count":1,"lastUpdated":1715827692229}}},"GreenScreen":{"GreenScreen":{"currentFile":{"count":1,"lastUpdated":1715843645080}}},"Character":{"Character":{"currentFile":{"count":1,"lastUpdated":1715848900346}}},"定义了·FGuid":{"定义了·FGuid":{"currentFile":{"count":1,"lastUpdated":1715915171873}}},"例如Idol.BeiLa。以及FollowingSocketName":{"例如Idol.BeiLa。以及FollowingSocketName":{"currentFile":{"count":1,"lastUpdated":1716192086731}}},"DirectorCamera为场景相关的相机静态镜头。":{"DirectorCamera为场景相关的相机静态镜头。":{"currentFile":{"count":1,"lastUpdated":1716192192053}}},"ECS资料":{"ECS资料":{"currentFile":{"count":1,"lastUpdated":1716465594941}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}},".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}}}
{"JNCustomAssetEd定义修型资产":{"JNCustomAssetEd定义修型资产":{"currentFile":{"count":1,"lastUpdated":1715827692229}}},"GreenScreen":{"GreenScreen":{"currentFile":{"count":1,"lastUpdated":1715843645080}}},"Character":{"Character":{"currentFile":{"count":1,"lastUpdated":1715848900346}}},"定义了·FGuid":{"定义了·FGuid":{"currentFile":{"count":1,"lastUpdated":1715915171873}}},"例如Idol.BeiLa。以及FollowingSocketName":{"例如Idol.BeiLa。以及FollowingSocketName":{"currentFile":{"count":1,"lastUpdated":1716192086731}}},"DirectorCamera为场景相关的相机静态镜头。":{"DirectorCamera为场景相关的相机静态镜头。":{"currentFile":{"count":1,"lastUpdated":1716192192053}}},"ECS资料":{"ECS资料":{"currentFile":{"count":1,"lastUpdated":1716465594941}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1716796051996}}},".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}}}

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继承关系BP_XXX_Base -> BP_Idol_Base -> TsIdolActor -> AVCharacter -> ACharacter 。
主要逻辑位于TsIdolActor中文件路径为`Script/LiveDirector/Character/TsIdolActor.ts`
# 添加新衣服流程
1. 在Content/Character/XXX中创建继承自BP_XXX_Base的蓝图。
2. 设置SkeletalMesh。
3. 添加对应的OutlineMaterial。
5. 在DressName中输入新衣服的显示名称。
6. 添加Prop标签。
1. Idol.XXX
2. Prop.Dress(第一件衣服需要设置成Prop.Dress.Default)
3. Prop.MountPoint.Body
7. ***脚本扫描***:点击编辑器的嘉然头像->角色道具配置全量生成 or 角色道具配置增量生成。会往IdolPropAssetConfig.json添加对应衣服或者道具配置数据。
# 添加新角色流程笔记
1. 添加一个Idol.xxx标签。
2. 修改下面相关文件[[#含有角色标签的文件]]。
3. 添加对应的蓝图与文件结构。
1. Content/Character
1. 在Idol_Base中添加[[#BP_XXX_Base]]。
2. Content/ResArt/CharacterArt放置角色与服装按照
4. 指定用于修型的PostProcess动画蓝图。
5. 添加Prop标签。
1. Idol.XXX
2. Prop.Dress
3. Prop.MountPoint.Body
6. ***脚本扫描***:点击编辑器的嘉然头像->角色道具配置全量生成 or 角色道具配置增量生成。会往IdolPropAssetConfig.json添加对应衣服或者道具配置数据。
## 含有角色标签的文件
1. [x] TsCharacterItem.ts `Script\LiveDirector\Character\View\TsCharacterItem.ts`
1. 3级角色控制界面相关的UI操作。
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7. [x] ~~TsSimpleLevelManager.ts~~
1. SwitchLiveArea()中调用只调用了Idol.BeiLa属于容错语句。
8. ~~CameraDebug.cpp ~~(这个不需求)
## BP_XXX_Base
1. 指定动画蓝图。
2. 指定LiveLinkName。
3. 指定OutlineMaterial。
4.
# AVCharacter
主要实现了`virtual void OnRep_AttachmentReplication() override;`声明了若干BlueprintNativeEvent
- bool CanSyncRelativeTransform();