vault backup: 2024-10-30 14:14:00
This commit is contained in:
parent
6f3bdaa581
commit
af04ed9737
@ -192,7 +192,16 @@ public:
|
|||||||
- AnimNode_ChingMURetargetPoseForBuild:
|
- AnimNode_ChingMURetargetPoseForBuild:
|
||||||
|
|
||||||
## ***ChingMUComponent***
|
## ***ChingMUComponent***
|
||||||
1.
|
1. Init
|
||||||
|
1. BeginPlay():取得ini文件中的配置信息;取得当前角色的SkeletonMesh => CharacterSkinMesh;取得BoneName=>BoneIndex Map、TPose状态下骨骼的旋转值、TposeParentBonesRotation。
|
||||||
|
2. Connect
|
||||||
|
1. StartConnectServer():motionCapturePlugin->ConnectCommand = "ConnectServer"。具体逻辑会在FMotionCapture::Tick()处理。
|
||||||
|
2. DisConnectServer():motionCapturePlugin->ConnectCommand = "DisConnect"。
|
||||||
|
3. CalculateBoneCSRotation():
|
||||||
|
4.
|
||||||
|
|
||||||
|
### CalculateBoneCSRotation
|
||||||
|
|
||||||
|
|
||||||
## FAnimNode_ChingMUPose
|
## FAnimNode_ChingMUPose
|
||||||
1. Initialize_AnyThread():取得**ChingMUComponent**。
|
1. Initialize_AnyThread():取得**ChingMUComponent**。
|
||||||
|
Loading…
x
Reference in New Issue
Block a user