vault backup: 2024-10-30 14:14:00

This commit is contained in:
BlueRose 2024-10-30 14:14:00 +08:00
parent 6f3bdaa581
commit af04ed9737

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@ -192,7 +192,16 @@ public:
- AnimNode_ChingMURetargetPoseForBuild: - AnimNode_ChingMURetargetPoseForBuild:
## ***ChingMUComponent*** ## ***ChingMUComponent***
1. 1. Init
1. BeginPlay()取得ini文件中的配置信息取得当前角色的SkeletonMesh => CharacterSkinMesh;取得BoneName=>BoneIndex Map、TPose状态下骨骼的旋转值、TposeParentBonesRotation。
2. Connect
1. StartConnectServer()motionCapturePlugin->ConnectCommand = "ConnectServer"。具体逻辑会在FMotionCapture::Tick()处理。
2. DisConnectServer()motionCapturePlugin->ConnectCommand = "DisConnect"。
3. CalculateBoneCSRotation()
4.
### CalculateBoneCSRotation
## FAnimNode_ChingMUPose ## FAnimNode_ChingMUPose
1. Initialize_AnyThread():取得**ChingMUComponent**。 1. Initialize_AnyThread():取得**ChingMUComponent**。