vault backup: 2024-10-30 14:14:00
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@ -192,7 +192,16 @@ public:
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- AnimNode_ChingMURetargetPoseForBuild:
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## ***ChingMUComponent***
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1.
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1. Init
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1. BeginPlay():取得ini文件中的配置信息;取得当前角色的SkeletonMesh => CharacterSkinMesh;取得BoneName=>BoneIndex Map、TPose状态下骨骼的旋转值、TposeParentBonesRotation。
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2. Connect
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1. StartConnectServer():motionCapturePlugin->ConnectCommand = "ConnectServer"。具体逻辑会在FMotionCapture::Tick()处理。
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2. DisConnectServer():motionCapturePlugin->ConnectCommand = "DisConnect"。
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3. CalculateBoneCSRotation():
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4.
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### CalculateBoneCSRotation
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## FAnimNode_ChingMUPose
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1. Initialize_AnyThread():取得**ChingMUComponent**。
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