From af647b6488e28b306416a2a371d12a1c80c6e407 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Thu, 8 Aug 2024 15:28:21 +0800 Subject: [PATCH] vault backup: 2024-08-08 15:28:21 --- 03-UnrealEngine/LevelScene/World Partition(世界分区).md | 1 + 1 file changed, 1 insertion(+) diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md index dd64c07..86d481e 100644 --- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md +++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md @@ -46,6 +46,7 @@ PS.可以使用Tools-Convert Level,或者World Partition Convert Commandlet对 - 内部Actor不再使用**OFPA**的方式,同时意味着整个Packed Level Actor只会按整体流送 - 在Pack时只会打包场景资产类型,功能性的蓝图会被排除 +***相关说明文章***:https://dev.epicgames.com/community/learning/knowledge-base/r6wl/unreal-engine-world-building-guide # 官方文档阅读笔记 ## 概念 - **流送源**:[[#PlayerController]]是一种流送源,其他流送源可以使用 **世界分区流送源组件(UWorldPartitionStreamingSourceComponent)** 添加到关卡中,使得加载指定位置的Grid。