vault backup: 2024-10-10 12:36:11

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BlueRose 2024-10-10 12:36:11 +08:00
parent bc22d48a4f
commit aff7fad68c

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@ -783,4 +783,10 @@ fn RotationBone X Y Z BoneArray Map BaseAnimBones =
in coordsys world rotate BaseAnimBones[(BoneArray[a].Index)] (EulerAngles (RotationValue*X) (RotationValue*Y) (RotationValue*Z))
)
)
```
```
## 适配鸣潮的思路
1. 修改骨盆骨骼与脊椎骨骼相关逻辑。
1. FindAllBones_Recurse。
2. 增加BoneFilter移除其他WeaponBone的影响。
3. 增加对Bip骨骼的适配逻辑。